16 #ifndef BT_TRIANGLE_CALLBACK_H
17 #define BT_TRIANGLE_CALLBACK_H
42 #endif //BT_TRIANGLE_CALLBACK_H
virtual void processTriangle(btVector3 *triangle, int partId, int triangleIndex)=0
virtual ~btTriangleCallback()
The btTriangleCallback provides a callback for each overlapping triangle when calling processAllTrian...
virtual ~btInternalTriangleIndexCallback()
btVector3 can be used to represent 3D points and vectors.
virtual void internalProcessTriangleIndex(btVector3 *triangle, int partId, int triangleIndex)=0