Bullet Collision Detection & Physics Library
btTriangleShapeEx.cpp
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1 
4 /*
5 This source file is part of GIMPACT Library.
6 
7 For the latest info, see http://gimpact.sourceforge.net/
8 
9 Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371.
10 email: projectileman@yahoo.com
11 
12 
13 This software is provided 'as-is', without any express or implied warranty.
14 In no event will the authors be held liable for any damages arising from the use of this software.
15 Permission is granted to anyone to use this software for any purpose,
16 including commercial applications, and to alter it and redistribute it freely,
17 subject to the following restrictions:
18 
19 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
20 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
21 3. This notice may not be removed or altered from any source distribution.
22 */
23 
24 #include "btTriangleShapeEx.h"
25 
26 
27 
29  btScalar margin, const btVector3 * points, int point_count)
30 {
31  m_point_count = 0;
32  m_penetration_depth= -1000.0f;
33 
34  int point_indices[MAX_TRI_CLIPPING];
35 
36  int _k;
37 
38  for ( _k=0;_k<point_count;_k++)
39  {
40  btScalar _dist = - bt_distance_point_plane(plane,points[_k]) + margin;
41 
42  if (_dist>=0.0f)
43  {
44  if (_dist>m_penetration_depth)
45  {
46  m_penetration_depth = _dist;
47  point_indices[0] = _k;
48  m_point_count=1;
49  }
50  else if ((_dist+SIMD_EPSILON)>=m_penetration_depth)
51  {
52  point_indices[m_point_count] = _k;
53  m_point_count++;
54  }
55  }
56  }
57 
58  for ( _k=0;_k<m_point_count;_k++)
59  {
60  m_points[_k] = points[point_indices[_k]];
61  }
62 }
63 
66 {
67  btScalar total_margin = m_margin + other.m_margin;
68  // classify points on other triangle
69  btScalar dis0 = bt_distance_point_plane(m_plane,other.m_vertices[0]) - total_margin;
70 
71  btScalar dis1 = bt_distance_point_plane(m_plane,other.m_vertices[1]) - total_margin;
72 
73  btScalar dis2 = bt_distance_point_plane(m_plane,other.m_vertices[2]) - total_margin;
74 
75  if (dis0>0.0f&&dis1>0.0f&&dis2>0.0f) return false;
76 
77  // classify points on this triangle
78  dis0 = bt_distance_point_plane(other.m_plane,m_vertices[0]) - total_margin;
79 
80  dis1 = bt_distance_point_plane(other.m_plane,m_vertices[1]) - total_margin;
81 
82  dis2 = bt_distance_point_plane(other.m_plane,m_vertices[2]) - total_margin;
83 
84  if (dis0>0.0f&&dis1>0.0f&&dis2>0.0f) return false;
85 
86  return true;
87 }
88 
90 {
91  // edge 0
92 
93  btVector3 temp_points[MAX_TRI_CLIPPING];
94 
95 
96  btVector4 edgeplane;
97 
98  get_edge_plane(0,edgeplane);
99 
100 
101  int clipped_count = bt_plane_clip_triangle(
102  edgeplane,other.m_vertices[0],other.m_vertices[1],other.m_vertices[2],temp_points);
103 
104  if (clipped_count == 0) return 0;
105 
106  btVector3 temp_points1[MAX_TRI_CLIPPING];
107 
108 
109  // edge 1
110  get_edge_plane(1,edgeplane);
111 
112 
113  clipped_count = bt_plane_clip_polygon(edgeplane,temp_points,clipped_count,temp_points1);
114 
115  if (clipped_count == 0) return 0;
116 
117  // edge 2
118  get_edge_plane(2,edgeplane);
119 
120  clipped_count = bt_plane_clip_polygon(
121  edgeplane,temp_points1,clipped_count,clipped_points);
122 
123  return clipped_count;
124 }
125 
127 {
128  btScalar margin = m_margin + other.m_margin;
129 
130  btVector3 clipped_points[MAX_TRI_CLIPPING];
131  int clipped_count;
132  //create planes
133  // plane v vs U points
134 
135  GIM_TRIANGLE_CONTACT contacts1;
136 
137  contacts1.m_separating_normal = m_plane;
138 
139 
140  clipped_count = clip_triangle(other,clipped_points);
141 
142  if (clipped_count == 0 )
143  {
144  return false;//Reject
145  }
146 
147  //find most deep interval face1
148  contacts1.merge_points(contacts1.m_separating_normal,margin,clipped_points,clipped_count);
149  if (contacts1.m_point_count == 0) return false; // too far
150  //Normal pointing to this triangle
151  contacts1.m_separating_normal *= -1.f;
152 
153 
154  //Clip tri1 by tri2 edges
155  GIM_TRIANGLE_CONTACT contacts2;
156  contacts2.m_separating_normal = other.m_plane;
157 
158  clipped_count = other.clip_triangle(*this,clipped_points);
159 
160  if (clipped_count == 0 )
161  {
162  return false;//Reject
163  }
164 
165  //find most deep interval face1
166  contacts2.merge_points(contacts2.m_separating_normal,margin,clipped_points,clipped_count);
167  if (contacts2.m_point_count == 0) return false; // too far
168 
169 
170 
171 
173  if (contacts2.m_penetration_depth<contacts1.m_penetration_depth)
174  {
175  contacts.copy_from(contacts2);
176  }
177  else
178  {
179  contacts.copy_from(contacts1);
180  }
181  return true;
182 }
183 
184 
185 
187 
189 {
190  btScalar total_margin = getMargin() + other.getMargin();
191 
192  btVector4 plane0;
193  buildTriPlane(plane0);
194  btVector4 plane1;
195  other.buildTriPlane(plane1);
196 
197  // classify points on other triangle
198  btScalar dis0 = bt_distance_point_plane(plane0,other.m_vertices1[0]) - total_margin;
199 
200  btScalar dis1 = bt_distance_point_plane(plane0,other.m_vertices1[1]) - total_margin;
201 
202  btScalar dis2 = bt_distance_point_plane(plane0,other.m_vertices1[2]) - total_margin;
203 
204  if (dis0>0.0f&&dis1>0.0f&&dis2>0.0f) return false;
205 
206  // classify points on this triangle
207  dis0 = bt_distance_point_plane(plane1,m_vertices1[0]) - total_margin;
208 
209  dis1 = bt_distance_point_plane(plane1,m_vertices1[1]) - total_margin;
210 
211  dis2 = bt_distance_point_plane(plane1,m_vertices1[2]) - total_margin;
212 
213  if (dis0>0.0f&&dis1>0.0f&&dis2>0.0f) return false;
214 
215  return true;
216 }
217 
218 
bool overlap_test_conservative(const btTriangleShapeEx &other)
class btTriangleShapeEx: public btTriangleShape
#define SIMD_EPSILON
Definition: btScalar.h:448
bool overlap_test_conservative(const btPrimitiveTriangle &other)
Test if triangles could collide.
void copy_from(const GIM_TRIANGLE_CONTACT &other)
Helper class for colliding Bullet Triangle Shapes.
void buildTriPlane(btVector4 &plane) const
btVector3 m_points[MAX_TRI_CLIPPING]
int bt_plane_clip_triangle(const btVector4 &plane, const btVector3 &point0, const btVector3 &point1, const btVector3 &point2, btVector3 *clipped)
Clips a polygon by a plane.
virtual btScalar getMargin() const
btScalar bt_distance_point_plane(const btVector4 &plane, const btVector3 &point)
Definition: btClipPolygon.h:31
#define MAX_TRI_CLIPPING
int bt_plane_clip_polygon(const btVector4 &plane, const btVector3 *polygon_points, int polygon_point_count, btVector3 *clipped)
Clips a polygon by a plane.
Definition: btClipPolygon.h:72
void merge_points(const btVector4 &plane, btScalar margin, const btVector3 *points, int point_count)
classify points that are closer
void get_edge_plane(int edge_index, btVector4 &plane) const
Calcs the plane which is paralele to the edge and perpendicular to the triangle plane.
int clip_triangle(btPrimitiveTriangle &other, btVector3 *clipped_points)
Clips the triangle against this.
btVector3 can be used to represent 3D points and vectors.
Definition: btVector3.h:83
bool find_triangle_collision_clip_method(btPrimitiveTriangle &other, GIM_TRIANGLE_CONTACT &contacts)
Find collision using the clipping method.
Structure for collision.
btVector3 m_vertices1[3]
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition: btScalar.h:266