11 #ifndef BT_VEHICLE_RAYCASTER_H
12 #define BT_VEHICLE_RAYCASTER_H
34 #endif //BT_VEHICLE_RAYCASTER_H
btVector3 m_hitNormalInWorld
virtual ~btVehicleRaycaster()
btVector3 can be used to represent 3D points and vectors.
btVector3 m_hitPointInWorld
virtual void * castRay(const btVector3 &from, const btVector3 &to, btVehicleRaycasterResult &result)=0
btVehicleRaycaster is provides interface for between vehicle simulation and raycasting ...
btVehicleRaycasterResult()
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...