Bullet Collision Detection & Physics Library
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Basic interface to allow actions such as vehicles and characters to be updated inside a btDynamicsWorld. More...
#include <btActionInterface.h>
Public Member Functions | |
virtual | ~btActionInterface () |
virtual void | updateAction (btCollisionWorld *collisionWorld, btScalar deltaTimeStep)=0 |
virtual void | debugDraw (btIDebugDraw *debugDrawer)=0 |
Static Protected Member Functions | |
static btRigidBody & | getFixedBody () |
Basic interface to allow actions such as vehicles and characters to be updated inside a btDynamicsWorld.
Definition at line 26 of file btActionInterface.h.
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inlinevirtual |
Definition at line 35 of file btActionInterface.h.
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pure virtual |
Implemented in btKinematicCharacterController, and btRaycastVehicle.
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staticprotected |
Definition at line 28 of file btRaycastVehicle.cpp.
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pure virtual |
Implemented in btKinematicCharacterController, and btRaycastVehicle.