Bullet Collision Detection & Physics Library
btActionInterface.h
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1 /*
2 Bullet Continuous Collision Detection and Physics Library
3 Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
4 
5 This software is provided 'as-is', without any express or implied warranty.
6 In no event will the authors be held liable for any damages arising from the use of this software.
7 Permission is granted to anyone to use this software for any purpose,
8 including commercial applications, and to alter it and redistribute it freely,
9 subject to the following restrictions:
10 
11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13 3. This notice may not be removed or altered from any source distribution.
14 */
15 
16 #ifndef _BT_ACTION_INTERFACE_H
17 #define _BT_ACTION_INTERFACE_H
18 
19 class btIDebugDraw;
20 class btCollisionWorld;
21 
22 #include "LinearMath/btScalar.h"
23 #include "btRigidBody.h"
24 
27 {
28 protected:
29 
30  static btRigidBody& getFixedBody();
31 
32 
33 public:
34 
36  {
37  }
38 
39  virtual void updateAction( btCollisionWorld* collisionWorld, btScalar deltaTimeStep)=0;
40 
41  virtual void debugDraw(btIDebugDraw* debugDrawer) = 0;
42 
43 };
44 
45 #endif //_BT_ACTION_INTERFACE_H
46 
virtual ~btActionInterface()
static btRigidBody & getFixedBody()
Basic interface to allow actions such as vehicles and characters to be updated inside a btDynamicsWor...
virtual void debugDraw(btIDebugDraw *debugDrawer)=0
The btIDebugDraw interface class allows hooking up a debug renderer to visually debug simulations...
Definition: btIDebugDraw.h:28
The btRigidBody is the main class for rigid body objects.
Definition: btRigidBody.h:59
CollisionWorld is interface and container for the collision detection.
virtual void updateAction(btCollisionWorld *collisionWorld, btScalar deltaTimeStep)=0
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition: btScalar.h:266