Bullet Collision Detection & Physics Library
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interface for iterating all overlapping collision pairs, no matter how those pairs are stored (array, set, map etc) this is useful for the collision dispatcher. More...
Public Member Functions | |
btCollisionPairCallback (const btDispatcherInfo &dispatchInfo, btCollisionDispatcher *dispatcher) | |
virtual | ~btCollisionPairCallback () |
virtual bool | processOverlap (btBroadphasePair &pair) |
Public Member Functions inherited from btOverlapCallback | |
virtual | ~btOverlapCallback () |
Private Attributes | |
const btDispatcherInfo & | m_dispatchInfo |
btCollisionDispatcher * | m_dispatcher |
interface for iterating all overlapping collision pairs, no matter how those pairs are stored (array, set, map etc) this is useful for the collision dispatcher.
Definition at line 203 of file btCollisionDispatcher.cpp.
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inline |
Definition at line 210 of file btCollisionDispatcher.cpp.
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inlinevirtual |
Definition at line 225 of file btCollisionDispatcher.cpp.
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inlinevirtual |
Implements btOverlapCallback.
Definition at line 228 of file btCollisionDispatcher.cpp.
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private |
Definition at line 206 of file btCollisionDispatcher.cpp.
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private |
Definition at line 205 of file btCollisionDispatcher.cpp.