Bullet Collision Detection & Physics Library
|
The btStridingMeshInterface is the interface class for high performance generic access to triangle meshes, used in combination with btBvhTriangleMeshShape and some other collision shapes. More...
#include <btStridingMeshInterface.h>
Public Member Functions | |
BT_DECLARE_ALIGNED_ALLOCATOR () | |
btStridingMeshInterface () | |
virtual | ~btStridingMeshInterface () |
virtual void | InternalProcessAllTriangles (btInternalTriangleIndexCallback *callback, const btVector3 &aabbMin, const btVector3 &aabbMax) const |
void | calculateAabbBruteForce (btVector3 &aabbMin, btVector3 &aabbMax) |
brute force method to calculate aabb More... | |
virtual void | getLockedVertexIndexBase (unsigned char **vertexbase, int &numverts, PHY_ScalarType &type, int &stride, unsigned char **indexbase, int &indexstride, int &numfaces, PHY_ScalarType &indicestype, int subpart=0)=0 |
get read and write access to a subpart of a triangle mesh this subpart has a continuous array of vertices and indices in this way the mesh can be handled as chunks of memory with striding very similar to OpenGL vertexarray support make a call to unLockVertexBase when the read and write access is finished More... | |
virtual void | getLockedReadOnlyVertexIndexBase (const unsigned char **vertexbase, int &numverts, PHY_ScalarType &type, int &stride, const unsigned char **indexbase, int &indexstride, int &numfaces, PHY_ScalarType &indicestype, int subpart=0) const =0 |
virtual void | unLockVertexBase (int subpart)=0 |
unLockVertexBase finishes the access to a subpart of the triangle mesh make a call to unLockVertexBase when the read and write access (using getLockedVertexIndexBase) is finished More... | |
virtual void | unLockReadOnlyVertexBase (int subpart) const =0 |
virtual int | getNumSubParts () const =0 |
getNumSubParts returns the number of seperate subparts each subpart has a continuous array of vertices and indices More... | |
virtual void | preallocateVertices (int numverts)=0 |
virtual void | preallocateIndices (int numindices)=0 |
virtual bool | hasPremadeAabb () const |
virtual void | setPremadeAabb (const btVector3 &aabbMin, const btVector3 &aabbMax) const |
virtual void | getPremadeAabb (btVector3 *aabbMin, btVector3 *aabbMax) const |
const btVector3 & | getScaling () const |
void | setScaling (const btVector3 &scaling) |
virtual int | calculateSerializeBufferSize () const |
virtual const char * | serialize (void *dataBuffer, btSerializer *serializer) const |
fills the dataBuffer and returns the struct name (and 0 on failure) More... | |
Protected Attributes | |
btVector3 | m_scaling |
The btStridingMeshInterface is the interface class for high performance generic access to triangle meshes, used in combination with btBvhTriangleMeshShape and some other collision shapes.
Using index striding of 3*sizeof(integer) it can use triangle arrays, using index striding of 1*sizeof(integer) it can handle triangle strips. It allows for sharing graphics and collision meshes. Also it provides locking/unlocking of graphics meshes that are in gpu memory.
Definition at line 30 of file btStridingMeshInterface.h.
|
inline |
Definition at line 39 of file btStridingMeshInterface.h.
|
virtual |
Definition at line 19 of file btStridingMeshInterface.cpp.
btStridingMeshInterface::BT_DECLARE_ALIGNED_ALLOCATOR | ( | ) |
brute force method to calculate aabb
Definition at line 176 of file btStridingMeshInterface.cpp.
|
inlinevirtual |
Definition at line 157 of file btStridingMeshInterface.h.
|
pure virtual |
Implemented in btTriangleIndexVertexArray.
|
pure virtual |
get read and write access to a subpart of a triangle mesh this subpart has a continuous array of vertices and indices in this way the mesh can be handled as chunks of memory with striding very similar to OpenGL vertexarray support make a call to unLockVertexBase when the read and write access is finished
Implemented in btTriangleIndexVertexArray.
|
pure virtual |
getNumSubParts returns the number of seperate subparts each subpart has a continuous array of vertices and indices
Implemented in btTriangleIndexVertexArray.
|
inlinevirtual |
Reimplemented in btTriangleIndexVertexArray.
Definition at line 82 of file btStridingMeshInterface.h.
|
inline |
Definition at line 88 of file btStridingMeshInterface.h.
|
inlinevirtual |
Reimplemented in btTriangleIndexVertexArray.
Definition at line 76 of file btStridingMeshInterface.h.
|
virtual |
if the number of parts is big, the performance might drop due to the innerloop switch on indextype
unlike that developers want to pass in double-precision meshes in single-precision Bullet build so disable this feature by default see patch http://code.google.com/p/bullet/issues/detail?id=213
Definition at line 25 of file btStridingMeshInterface.cpp.
|
pure virtual |
Implemented in btTriangleIndexVertexArray, and btTriangleMesh.
|
pure virtual |
Implemented in btTriangleIndexVertexArray, and btTriangleMesh.
|
virtual |
fills the dataBuffer and returns the struct name (and 0 on failure)
if the number of parts is big, the performance might drop due to the innerloop switch on indextype
Definition at line 217 of file btStridingMeshInterface.cpp.
|
inlinevirtual |
Reimplemented in btTriangleIndexVertexArray.
Definition at line 77 of file btStridingMeshInterface.h.
|
inline |
Definition at line 91 of file btStridingMeshInterface.h.
|
pure virtual |
Implemented in btTriangleIndexVertexArray.
|
pure virtual |
unLockVertexBase finishes the access to a subpart of the triangle mesh make a call to unLockVertexBase when the read and write access (using getLockedVertexIndexBase) is finished
Implemented in btTriangleIndexVertexArray.
|
protected |
Definition at line 34 of file btStridingMeshInterface.h.