Bullet Collision Detection & Physics Library
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The btTriangleIndexVertexArray allows to access multiple triangle meshes, by indexing into existing triangle/index arrays. More...
#include <btTriangleIndexVertexArray.h>
Public Member Functions | |
BT_DECLARE_ALIGNED_ALLOCATOR () | |
btTriangleIndexVertexArray () | |
virtual | ~btTriangleIndexVertexArray () |
btTriangleIndexVertexArray (int numTriangles, int *triangleIndexBase, int triangleIndexStride, int numVertices, btScalar *vertexBase, int vertexStride) | |
void | addIndexedMesh (const btIndexedMesh &mesh, PHY_ScalarType indexType=PHY_INTEGER) |
virtual void | getLockedVertexIndexBase (unsigned char **vertexbase, int &numverts, PHY_ScalarType &type, int &vertexStride, unsigned char **indexbase, int &indexstride, int &numfaces, PHY_ScalarType &indicestype, int subpart=0) |
get read and write access to a subpart of a triangle mesh this subpart has a continuous array of vertices and indices in this way the mesh can be handled as chunks of memory with striding very similar to OpenGL vertexarray support make a call to unLockVertexBase when the read and write access is finished More... | |
virtual void | getLockedReadOnlyVertexIndexBase (const unsigned char **vertexbase, int &numverts, PHY_ScalarType &type, int &vertexStride, const unsigned char **indexbase, int &indexstride, int &numfaces, PHY_ScalarType &indicestype, int subpart=0) const |
virtual void | unLockVertexBase (int subpart) |
unLockVertexBase finishes the access to a subpart of the triangle mesh make a call to unLockVertexBase when the read and write access (using getLockedVertexIndexBase) is finished More... | |
virtual void | unLockReadOnlyVertexBase (int subpart) const |
virtual int | getNumSubParts () const |
getNumSubParts returns the number of seperate subparts each subpart has a continuous array of vertices and indices More... | |
IndexedMeshArray & | getIndexedMeshArray () |
const IndexedMeshArray & | getIndexedMeshArray () const |
virtual void | preallocateVertices (int numverts) |
virtual void | preallocateIndices (int numindices) |
virtual bool | hasPremadeAabb () const |
virtual void | setPremadeAabb (const btVector3 &aabbMin, const btVector3 &aabbMax) const |
virtual void | getPremadeAabb (btVector3 *aabbMin, btVector3 *aabbMax) const |
Public Member Functions inherited from btStridingMeshInterface | |
BT_DECLARE_ALIGNED_ALLOCATOR () | |
btStridingMeshInterface () | |
virtual | ~btStridingMeshInterface () |
virtual void | InternalProcessAllTriangles (btInternalTriangleIndexCallback *callback, const btVector3 &aabbMin, const btVector3 &aabbMax) const |
void | calculateAabbBruteForce (btVector3 &aabbMin, btVector3 &aabbMax) |
brute force method to calculate aabb More... | |
const btVector3 & | getScaling () const |
void | setScaling (const btVector3 &scaling) |
virtual int | calculateSerializeBufferSize () const |
virtual const char * | serialize (void *dataBuffer, btSerializer *serializer) const |
fills the dataBuffer and returns the struct name (and 0 on failure) More... | |
Protected Attributes | |
IndexedMeshArray | m_indexedMeshes |
int | m_pad [2] |
int | m_hasAabb |
btVector3 | m_aabbMin |
btVector3 | m_aabbMax |
Protected Attributes inherited from btStridingMeshInterface | |
btVector3 | m_scaling |
The btTriangleIndexVertexArray allows to access multiple triangle meshes, by indexing into existing triangle/index arrays.
Additional meshes can be added using addIndexedMesh No duplcate is made of the vertex/index data, it only indexes into external vertex/index arrays. So keep those arrays around during the lifetime of this btTriangleIndexVertexArray.
Definition at line 68 of file btTriangleIndexVertexArray.h.
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Definition at line 81 of file btTriangleIndexVertexArray.h.
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Definition at line 34 of file btTriangleIndexVertexArray.cpp.
btTriangleIndexVertexArray::btTriangleIndexVertexArray | ( | int | numTriangles, |
int * | triangleIndexBase, | ||
int | triangleIndexStride, | ||
int | numVertices, | ||
btScalar * | vertexBase, | ||
int | vertexStride | ||
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Definition at line 18 of file btTriangleIndexVertexArray.cpp.
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Definition at line 90 of file btTriangleIndexVertexArray.h.
btTriangleIndexVertexArray::BT_DECLARE_ALIGNED_ALLOCATOR | ( | ) |
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Definition at line 113 of file btTriangleIndexVertexArray.h.
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Definition at line 118 of file btTriangleIndexVertexArray.h.
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Implements btStridingMeshInterface.
Definition at line 59 of file btTriangleIndexVertexArray.cpp.
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get read and write access to a subpart of a triangle mesh this subpart has a continuous array of vertices and indices in this way the mesh can be handled as chunks of memory with striding very similar to OpenGL vertexarray support make a call to unLockVertexBase when the read and write access is finished
Implements btStridingMeshInterface.
Definition at line 39 of file btTriangleIndexVertexArray.cpp.
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inlinevirtual |
getNumSubParts returns the number of seperate subparts each subpart has a continuous array of vertices and indices
Implements btStridingMeshInterface.
Definition at line 109 of file btTriangleIndexVertexArray.h.
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Reimplemented from btStridingMeshInterface.
Definition at line 89 of file btTriangleIndexVertexArray.cpp.
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Reimplemented from btStridingMeshInterface.
Definition at line 76 of file btTriangleIndexVertexArray.cpp.
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inlinevirtual |
Implements btStridingMeshInterface.
Reimplemented in btTriangleMesh.
Definition at line 124 of file btTriangleIndexVertexArray.h.
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inlinevirtual |
Implements btStridingMeshInterface.
Reimplemented in btTriangleMesh.
Definition at line 123 of file btTriangleIndexVertexArray.h.
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Reimplemented from btStridingMeshInterface.
Definition at line 82 of file btTriangleIndexVertexArray.cpp.
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inlinevirtual |
Implements btStridingMeshInterface.
Definition at line 105 of file btTriangleIndexVertexArray.h.
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inlinevirtual |
unLockVertexBase finishes the access to a subpart of the triangle mesh make a call to unLockVertexBase when the read and write access (using getLockedVertexIndexBase) is finished
Implements btStridingMeshInterface.
Definition at line 103 of file btTriangleIndexVertexArray.h.
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mutableprotected |
Definition at line 75 of file btTriangleIndexVertexArray.h.
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mutableprotected |
Definition at line 74 of file btTriangleIndexVertexArray.h.
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mutableprotected |
Definition at line 73 of file btTriangleIndexVertexArray.h.
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Definition at line 71 of file btTriangleIndexVertexArray.h.
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Definition at line 72 of file btTriangleIndexVertexArray.h.