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#define | _VECTORMATH_PERM_X 0x00010203 |
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#define | _VECTORMATH_PERM_Y 0x04050607 |
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#define | _VECTORMATH_PERM_Z 0x08090a0b |
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#define | _VECTORMATH_PERM_W 0x0c0d0e0f |
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#define | _VECTORMATH_PERM_A 0x10111213 |
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#define | _VECTORMATH_PERM_B 0x14151617 |
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#define | _VECTORMATH_PERM_C 0x18191a1b |
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#define | _VECTORMATH_PERM_D 0x1c1d1e1f |
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#define | _VECTORMATH_PERM_XYZA (vec_uchar16)(vec_uint4){ _VECTORMATH_PERM_X, _VECTORMATH_PERM_Y, _VECTORMATH_PERM_Z, _VECTORMATH_PERM_A } |
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#define | _VECTORMATH_PERM_ZXYW (vec_uchar16)(vec_uint4){ _VECTORMATH_PERM_Z, _VECTORMATH_PERM_X, _VECTORMATH_PERM_Y, _VECTORMATH_PERM_W } |
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#define | _VECTORMATH_PERM_YZXW (vec_uchar16)(vec_uint4){ _VECTORMATH_PERM_Y, _VECTORMATH_PERM_Z, _VECTORMATH_PERM_X, _VECTORMATH_PERM_W } |
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#define | _VECTORMATH_PERM_YZAB (vec_uchar16)(vec_uint4){ _VECTORMATH_PERM_Y, _VECTORMATH_PERM_Z, _VECTORMATH_PERM_A, _VECTORMATH_PERM_B } |
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#define | _VECTORMATH_PERM_ZABC (vec_uchar16)(vec_uint4){ _VECTORMATH_PERM_Z, _VECTORMATH_PERM_A, _VECTORMATH_PERM_B, _VECTORMATH_PERM_C } |
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#define | _VECTORMATH_PERM_XYAW (vec_uchar16)(vec_uint4){ _VECTORMATH_PERM_X, _VECTORMATH_PERM_Y, _VECTORMATH_PERM_A, _VECTORMATH_PERM_W } |
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#define | _VECTORMATH_PERM_XAZW (vec_uchar16)(vec_uint4){ _VECTORMATH_PERM_X, _VECTORMATH_PERM_A, _VECTORMATH_PERM_Z, _VECTORMATH_PERM_W } |
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#define | _VECTORMATH_MASK_0xF000 (vec_uint4){ 0xffffffff, 0, 0, 0 } |
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#define | _VECTORMATH_MASK_0x0F00 (vec_uint4){ 0, 0xffffffff, 0, 0 } |
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#define | _VECTORMATH_MASK_0x00F0 (vec_uint4){ 0, 0, 0xffffffff, 0 } |
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#define | _VECTORMATH_MASK_0x000F (vec_uint4){ 0, 0, 0, 0xffffffff } |
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#define | _VECTORMATH_UNIT_1000 _mm_setr_ps(1.0f,0.0f,0.0f,0.0f) |
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#define | _VECTORMATH_UNIT_0100 _mm_setr_ps(0.0f,1.0f,0.0f,0.0f) |
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#define | _VECTORMATH_UNIT_0010 _mm_setr_ps(0.0f,0.0f,1.0f,0.0f) |
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#define | _VECTORMATH_UNIT_0001 _mm_setr_ps(0.0f,0.0f,0.0f,1.0f) |
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#define | _VECTORMATH_SLERP_TOL 0.999f |
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#define | _VECTORMATH_INTERNAL_FUNCTIONS |
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#define | _vmath_shufps(a, b, immx, immy, immz, immw) _mm_shuffle_ps(a, b, _MM_SHUFFLE(immw, immz, immy, immx)) |
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#define | _vmathVfSetElement(vec, scalar, slot) ((float *)&(vec))[slot] = scalar |
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static __m128 | _vmathVfDot3 (__m128 vec0, __m128 vec1) |
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static __m128 | _vmathVfDot4 (__m128 vec0, __m128 vec1) |
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static __m128 | _vmathVfCross (__m128 vec0, __m128 vec1) |
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static __m128 | _vmathVfInsert (__m128 dst, __m128 src, int slot) |
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static __m128 | _vmathVfSplatScalar (float scalar) |
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const Vector3 | Vectormath::Aos::lerp (float t, const Vector3 &vec0, const Vector3 &vec1) |
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const Vector3 | Vectormath::Aos::lerp (const floatInVec &t, const Vector3 &vec0, const Vector3 &vec1) |
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const Vector3 | Vectormath::Aos::slerp (float t, const Vector3 &unitVec0, const Vector3 &unitVec1) |
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const Vector3 | Vectormath::Aos::slerp (const floatInVec &t, const Vector3 &unitVec0, const Vector3 &unitVec1) |
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void | Vectormath::Aos::loadXYZ (Point3 &pnt, const float *fptr) |
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void | Vectormath::Aos::loadXYZ (Vector3 &vec, const float *fptr) |
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void | Vectormath::Aos::storeXYZ (const Vector3 &vec, __m128 *quad) |
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void | Vectormath::Aos::storeXYZ (const Point3 &pnt, float *fptr) |
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void | Vectormath::Aos::storeXYZ (const Vector3 &vec, float *fptr) |
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void | Vectormath::Aos::loadXYZArray (Vector3 &vec0, Vector3 &vec1, Vector3 &vec2, Vector3 &vec3, const __m128 *threeQuads) |
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void | Vectormath::Aos::storeXYZArray (const Vector3 &vec0, const Vector3 &vec1, const Vector3 &vec2, const Vector3 &vec3, __m128 *threeQuads) |
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const Vector3 | Vectormath::Aos::operator* (float scalar, const Vector3 &vec) |
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const Vector3 | Vectormath::Aos::operator* (const floatInVec &scalar, const Vector3 &vec) |
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const Vector3 | Vectormath::Aos::mulPerElem (const Vector3 &vec0, const Vector3 &vec1) |
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const Vector3 | Vectormath::Aos::divPerElem (const Vector3 &vec0, const Vector3 &vec1) |
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const Vector3 | Vectormath::Aos::recipPerElem (const Vector3 &vec) |
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const Vector3 | Vectormath::Aos::absPerElem (const Vector3 &vec) |
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const Vector3 | Vectormath::Aos::copySignPerElem (const Vector3 &vec0, const Vector3 &vec1) |
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const Vector3 | Vectormath::Aos::maxPerElem (const Vector3 &vec0, const Vector3 &vec1) |
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float | Vectormath::Aos::maxElem (const Vector3 &vec) |
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const Vector3 | Vectormath::Aos::minPerElem (const Vector3 &vec0, const Vector3 &vec1) |
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float | Vectormath::Aos::minElem (const Vector3 &vec) |
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float | Vectormath::Aos::sum (const Vector3 &vec) |
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float | Vectormath::Aos::dot (const Vector3 &vec0, const Vector3 &vec1) |
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float | Vectormath::Aos::lengthSqr (const Vector3 &vec) |
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float | Vectormath::Aos::length (const Vector3 &vec) |
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const Vector3 | Vectormath::Aos::normalizeApprox (const Vector3 &vec) |
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const Vector3 | Vectormath::Aos::normalize (const Vector3 &vec) |
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const Vector3 | Vectormath::Aos::cross (const Vector3 &vec0, const Vector3 &vec1) |
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const Vector3 | Vectormath::Aos::select (const Vector3 &vec0, const Vector3 &vec1, bool select1) |
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const Vector4 | Vectormath::Aos::select (const Vector4 &vec0, const Vector4 &vec1, const boolInVec &select1) |
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const Vector4 | Vectormath::Aos::lerp (float t, const Vector4 &vec0, const Vector4 &vec1) |
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const Vector4 | Vectormath::Aos::lerp (const floatInVec &t, const Vector4 &vec0, const Vector4 &vec1) |
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const Vector4 | Vectormath::Aos::slerp (float t, const Vector4 &unitVec0, const Vector4 &unitVec1) |
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const Vector4 | Vectormath::Aos::slerp (const floatInVec &t, const Vector4 &unitVec0, const Vector4 &unitVec1) |
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const Vector4 | Vectormath::Aos::operator* (float scalar, const Vector4 &vec) |
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const Vector4 | Vectormath::Aos::operator* (const floatInVec &scalar, const Vector4 &vec) |
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const Vector4 | Vectormath::Aos::mulPerElem (const Vector4 &vec0, const Vector4 &vec1) |
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const Vector4 | Vectormath::Aos::divPerElem (const Vector4 &vec0, const Vector4 &vec1) |
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const Vector4 | Vectormath::Aos::recipPerElem (const Vector4 &vec) |
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const Vector4 | Vectormath::Aos::absPerElem (const Vector4 &vec) |
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const Vector4 | Vectormath::Aos::copySignPerElem (const Vector4 &vec0, const Vector4 &vec1) |
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const Vector4 | Vectormath::Aos::maxPerElem (const Vector4 &vec0, const Vector4 &vec1) |
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float | Vectormath::Aos::maxElem (const Vector4 &vec) |
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const Vector4 | Vectormath::Aos::minPerElem (const Vector4 &vec0, const Vector4 &vec1) |
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float | Vectormath::Aos::minElem (const Vector4 &vec) |
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float | Vectormath::Aos::sum (const Vector4 &vec) |
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float | Vectormath::Aos::dot (const Vector4 &vec0, const Vector4 &vec1) |
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float | Vectormath::Aos::lengthSqr (const Vector4 &vec) |
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float | Vectormath::Aos::length (const Vector4 &vec) |
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const Vector4 | Vectormath::Aos::normalizeApprox (const Vector4 &vec) |
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const Vector4 | Vectormath::Aos::normalize (const Vector4 &vec) |
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const Vector4 | Vectormath::Aos::select (const Vector4 &vec0, const Vector4 &vec1, bool select1) |
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const Point3 | Vectormath::Aos::lerp (float t, const Point3 &pnt0, const Point3 &pnt1) |
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const Point3 | Vectormath::Aos::lerp (const floatInVec &t, const Point3 &pnt0, const Point3 &pnt1) |
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void | Vectormath::Aos::storeXYZ (const Point3 &pnt, __m128 *quad) |
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void | Vectormath::Aos::loadXYZArray (Point3 &pnt0, Point3 &pnt1, Point3 &pnt2, Point3 &pnt3, const __m128 *threeQuads) |
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void | Vectormath::Aos::storeXYZArray (const Point3 &pnt0, const Point3 &pnt1, const Point3 &pnt2, const Point3 &pnt3, __m128 *threeQuads) |
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const Point3 | Vectormath::Aos::mulPerElem (const Point3 &pnt0, const Point3 &pnt1) |
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const Point3 | Vectormath::Aos::divPerElem (const Point3 &pnt0, const Point3 &pnt1) |
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const Point3 | Vectormath::Aos::recipPerElem (const Point3 &pnt) |
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const Point3 | Vectormath::Aos::absPerElem (const Point3 &pnt) |
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const Point3 | Vectormath::Aos::copySignPerElem (const Point3 &pnt0, const Point3 &pnt1) |
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const Point3 | Vectormath::Aos::maxPerElem (const Point3 &pnt0, const Point3 &pnt1) |
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float | Vectormath::Aos::maxElem (const Point3 &pnt) |
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const Point3 | Vectormath::Aos::minPerElem (const Point3 &pnt0, const Point3 &pnt1) |
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float | Vectormath::Aos::minElem (const Point3 &pnt) |
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float | Vectormath::Aos::sum (const Point3 &pnt) |
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const Point3 | Vectormath::Aos::scale (const Point3 &pnt, float scaleVal) |
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const Point3 | Vectormath::Aos::scale (const Point3 &pnt, const floatInVec &scaleVal) |
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const Point3 | Vectormath::Aos::scale (const Point3 &pnt, const Vector3 &scaleVec) |
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float | Vectormath::Aos::projection (const Point3 &pnt, const Vector3 &unitVec) |
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float | Vectormath::Aos::distSqrFromOrigin (const Point3 &pnt) |
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float | Vectormath::Aos::distFromOrigin (const Point3 &pnt) |
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float | Vectormath::Aos::distSqr (const Point3 &pnt0, const Point3 &pnt1) |
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float | Vectormath::Aos::dist (const Point3 &pnt0, const Point3 &pnt1) |
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const Point3 | Vectormath::Aos::select (const Point3 &pnt0, const Point3 &pnt1, bool select1) |
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const Point3 | Vectormath::Aos::select (const Point3 &pnt0, const Point3 &pnt1, const boolInVec &select1) |
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