Bullet Collision Detection & Physics Library
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The btIndexedMesh indexes a single vertex and index array. More...
#include <btTriangleIndexVertexArray.h>
Public Member Functions | |
BT_DECLARE_ALIGNED_ALLOCATOR () | |
btIndexedMesh () | |
Public Attributes | |
int | m_numTriangles |
const unsigned char * | m_triangleIndexBase |
int | m_triangleIndexStride |
int | m_numVertices |
const unsigned char * | m_vertexBase |
int | m_vertexStride |
PHY_ScalarType | m_indexType |
PHY_ScalarType | m_vertexType |
The btIndexedMesh indexes a single vertex and index array.
Multiple btIndexedMesh objects can be passed into a btTriangleIndexVertexArray using addIndexedMesh. Instead of the number of indices, we pass the number of triangles.
Definition at line 26 of file btTriangleIndexVertexArray.h.
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inline |
Definition at line 49 of file btTriangleIndexVertexArray.h.
btIndexedMesh::BT_DECLARE_ALIGNED_ALLOCATOR | ( | ) |
PHY_ScalarType btIndexedMesh::m_indexType |
Definition at line 41 of file btTriangleIndexVertexArray.h.
int btIndexedMesh::m_numTriangles |
Definition at line 30 of file btTriangleIndexVertexArray.h.
int btIndexedMesh::m_numVertices |
Definition at line 34 of file btTriangleIndexVertexArray.h.
const unsigned char* btIndexedMesh::m_triangleIndexBase |
Definition at line 31 of file btTriangleIndexVertexArray.h.
int btIndexedMesh::m_triangleIndexStride |
Definition at line 33 of file btTriangleIndexVertexArray.h.
const unsigned char* btIndexedMesh::m_vertexBase |
Definition at line 35 of file btTriangleIndexVertexArray.h.
int btIndexedMesh::m_vertexStride |
Definition at line 37 of file btTriangleIndexVertexArray.h.
PHY_ScalarType btIndexedMesh::m_vertexType |
Definition at line 46 of file btTriangleIndexVertexArray.h.