|
This task illustrates how to add a body to another
body. Adding a body to another one means uniting them. |
|
When working in
a CATProduct document, it is no longer necessary to copy and paste the
bodies belonging to distinct parts before associating them. You can directly associate these bodies using the same steps as described in this
task. |
|
Open the Add.CATPart
document and make sure Part Body is the current body. |
|
|
This is your initial data: the Add
part is composed of three bodies. Each body includes a pad. These pads are
therefore independent. |
|
1. |
To add Body.1 to Part Body, select Body.1. |
|
|
Adding a set of bodies (multi-selected via the Ctrl
key) is possible. This capability will increase your productivity. |
|
|
|
|
|
2. |
Click the Add icon
. |
|
|
The Add dialog box that appears
displays the name of the selected body and the Part Body. By
default, the application proposes to add the selected body to Part
Body.
For the purpose of our scenario, we keep this location. Note however
that you could add Body.1 to Body.2 one just by selecting Body.2.
|
|
|
|
|
3. |
Click OK.
The specification tree and Part Body now looks like this: |
|
|
|
|
|
You will note that:
| the material common to Part Body and Body.1
has been removed |
| both pads keep their original colors. |
|
|
|
| You cannot re-apply the Assemble,
Add, Trim, Intersect, Remove and Remove Lump commands
to bodies already associated to other bodies. However, if you copy and paste the result of
such operations elsewhere in the tree you can then use these commands. |
|
|
|
|
Avoid using input elements that are tangent to each
other since this may result in geometric instabilities in the tangency
zone. |
|
Structuring Your Design
|
|
|
Generally speaking, using Boolean Operations is a good way
of structuring your part. Prior to designing, you can actually define the
part's structure by associating a body containing geometry with empty bodies. Once these
specifications are done, you can then concentrate on the geometry. |
|