Bullet Collision Detection & Physics Library
SpuConvexPenetrationDepthSolver.h
Go to the documentation of this file.
1 
2 /*
3 Bullet Continuous Collision Detection and Physics Library
4 Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
5 
6 This software is provided 'as-is', without any express or implied warranty.
7 In no event will the authors be held liable for any damages arising from the use of this software.
8 Permission is granted to anyone to use this software for any purpose,
9 including commercial applications, and to alter it and redistribute it freely,
10 subject to the following restrictions:
11 
12 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
13 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
14 3. This notice may not be removed or altered from any source distribution.
15 */
16 
17 
18 #ifndef SPU_CONVEX_PENETRATION_DEPTH_H
19 #define SPU_CONVEX_PENETRATION_DEPTH_H
20 
21 
22 
23 class btIDebugDraw;
24 #include "BulletCollision/NarrowphaseCollision/btConvexPenetrationDepthSolver.h"
25 
26 #include "LinearMath/btTransform.h"
27 
28 
31 {
32 public:
33 
35  virtual bool calcPenDepth( SpuVoronoiSimplexSolver& simplexSolver,
36  void* convexA,void* convexB,int shapeTypeA, int shapeTypeB, float marginA, float marginB,
37  btTransform& transA,const btTransform& transB,
38  btVector3& v, btVector3& pa, btVector3& pb,
39  class btIDebugDraw* debugDraw,
40  struct SpuConvexPolyhedronVertexData* convexVertexDataA,
41  struct SpuConvexPolyhedronVertexData* convexVertexDataB
42  ) const = 0;
43 
44 
45 };
46 
47 
48 
49 #endif //SPU_CONVEX_PENETRATION_DEPTH_H
50 
ConvexPenetrationDepthSolver provides an interface for penetration depth calculation.
virtual bool calcPenDepth(SpuVoronoiSimplexSolver &simplexSolver, void *convexA, void *convexB, int shapeTypeA, int shapeTypeB, float marginA, float marginB, btTransform &transA, const btTransform &transB, btVector3 &v, btVector3 &pa, btVector3 &pb, class btIDebugDraw *debugDraw, struct SpuConvexPolyhedronVertexData *convexVertexDataA, struct SpuConvexPolyhedronVertexData *convexVertexDataB) const =0
The btIDebugDraw interface class allows hooking up a debug renderer to visually debug simulations...
Definition: btIDebugDraw.h:28
btVector3 can be used to represent 3D points and vectors.
Definition: btVector3.h:83
The btTransform class supports rigid transforms with only translation and rotation and no scaling/she...
Definition: btTransform.h:34
ConvexPenetrationDepthSolver provides an interface for penetration depth calculation.