Bullet Collision Detection & Physics Library
Classes | Macros | Typedefs
btCollisionObject.h File Reference
#include "LinearMath/btTransform.h"
#include "LinearMath/btMotionState.h"
#include "LinearMath/btAlignedAllocator.h"
#include "LinearMath/btAlignedObjectArray.h"
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Classes

class  btCollisionObject
 btCollisionObject can be used to manage collision detection objects. More...
 
struct  btCollisionObjectDoubleData
 do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 More...
 
struct  btCollisionObjectFloatData
 do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 More...
 

Macros

#define ACTIVE_TAG   1
 
#define ISLAND_SLEEPING   2
 
#define WANTS_DEACTIVATION   3
 
#define DISABLE_DEACTIVATION   4
 
#define DISABLE_SIMULATION   5
 
#define btCollisionObjectData   btCollisionObjectFloatData
 
#define btCollisionObjectDataName   "btCollisionObjectFloatData"
 

Typedefs

typedef btAlignedObjectArray
< class btCollisionObject * > 
btCollisionObjectArray
 

Macro Definition Documentation

#define ACTIVE_TAG   1

Definition at line 22 of file btCollisionObject.h.

#define btCollisionObjectData   btCollisionObjectFloatData

Definition at line 41 of file btCollisionObject.h.

#define btCollisionObjectDataName   "btCollisionObjectFloatData"

Definition at line 42 of file btCollisionObject.h.

#define DISABLE_DEACTIVATION   4

Definition at line 25 of file btCollisionObject.h.

#define DISABLE_SIMULATION   5

Definition at line 26 of file btCollisionObject.h.

#define ISLAND_SLEEPING   2

Definition at line 23 of file btCollisionObject.h.

#define WANTS_DEACTIVATION   3

Definition at line 24 of file btCollisionObject.h.

Typedef Documentation

Definition at line 30 of file btCollisionObject.h.