Bullet Collision Detection & Physics Library
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btCollisionObject can be used to manage collision detection objects. More...
#include <btCollisionObject.h>
Public Types | |
enum | CollisionFlags { CF_STATIC_OBJECT = 1, CF_KINEMATIC_OBJECT = 2, CF_NO_CONTACT_RESPONSE = 4, CF_CUSTOM_MATERIAL_CALLBACK = 8, CF_CHARACTER_OBJECT = 16, CF_DISABLE_VISUALIZE_OBJECT = 32, CF_DISABLE_SPU_COLLISION_PROCESSING = 64 } |
enum | CollisionObjectTypes { CO_COLLISION_OBJECT =1, CO_RIGID_BODY =2, CO_GHOST_OBJECT =4, CO_SOFT_BODY =8, CO_HF_FLUID =16, CO_USER_TYPE =32, CO_FEATHERSTONE_LINK =64 } |
enum | AnisotropicFrictionFlags { CF_ANISOTROPIC_FRICTION_DISABLED =0, CF_ANISOTROPIC_FRICTION = 1, CF_ANISOTROPIC_ROLLING_FRICTION = 2 } |
Public Member Functions | |
BT_DECLARE_ALIGNED_ALLOCATOR () | |
bool | mergesSimulationIslands () const |
const btVector3 & | getAnisotropicFriction () const |
void | setAnisotropicFriction (const btVector3 &anisotropicFriction, int frictionMode=CF_ANISOTROPIC_FRICTION) |
bool | hasAnisotropicFriction (int frictionMode=CF_ANISOTROPIC_FRICTION) const |
void | setContactProcessingThreshold (btScalar contactProcessingThreshold) |
the constraint solver can discard solving contacts, if the distance is above this threshold. More... | |
btScalar | getContactProcessingThreshold () const |
bool | isStaticObject () const |
bool | isKinematicObject () const |
bool | isStaticOrKinematicObject () const |
bool | hasContactResponse () const |
btCollisionObject () | |
virtual | ~btCollisionObject () |
virtual void | setCollisionShape (btCollisionShape *collisionShape) |
const btCollisionShape * | getCollisionShape () const |
btCollisionShape * | getCollisionShape () |
void * | internalGetExtensionPointer () const |
Avoid using this internal API call, the extension pointer is used by some Bullet extensions. More... | |
void | internalSetExtensionPointer (void *pointer) |
Avoid using this internal API call, the extension pointer is used by some Bullet extensions If you need to store your own user pointer, use 'setUserPointer/getUserPointer' instead. More... | |
int | getActivationState () const |
void | setActivationState (int newState) const |
void | setDeactivationTime (btScalar time) |
btScalar | getDeactivationTime () const |
void | forceActivationState (int newState) const |
void | activate (bool forceActivation=false) const |
bool | isActive () const |
void | setRestitution (btScalar rest) |
btScalar | getRestitution () const |
void | setFriction (btScalar frict) |
btScalar | getFriction () const |
void | setRollingFriction (btScalar frict) |
btScalar | getRollingFriction () const |
int | getInternalType () const |
reserved for Bullet internal usage More... | |
btTransform & | getWorldTransform () |
const btTransform & | getWorldTransform () const |
void | setWorldTransform (const btTransform &worldTrans) |
btBroadphaseProxy * | getBroadphaseHandle () |
const btBroadphaseProxy * | getBroadphaseHandle () const |
void | setBroadphaseHandle (btBroadphaseProxy *handle) |
const btTransform & | getInterpolationWorldTransform () const |
btTransform & | getInterpolationWorldTransform () |
void | setInterpolationWorldTransform (const btTransform &trans) |
void | setInterpolationLinearVelocity (const btVector3 &linvel) |
void | setInterpolationAngularVelocity (const btVector3 &angvel) |
const btVector3 & | getInterpolationLinearVelocity () const |
const btVector3 & | getInterpolationAngularVelocity () const |
int | getIslandTag () const |
void | setIslandTag (int tag) |
int | getCompanionId () const |
void | setCompanionId (int id) |
btScalar | getHitFraction () const |
void | setHitFraction (btScalar hitFraction) |
int | getCollisionFlags () const |
void | setCollisionFlags (int flags) |
btScalar | getCcdSweptSphereRadius () const |
Swept sphere radius (0.0 by default), see btConvexConvexAlgorithm:: More... | |
void | setCcdSweptSphereRadius (btScalar radius) |
Swept sphere radius (0.0 by default), see btConvexConvexAlgorithm:: More... | |
btScalar | getCcdMotionThreshold () const |
btScalar | getCcdSquareMotionThreshold () const |
void | setCcdMotionThreshold (btScalar ccdMotionThreshold) |
Don't do continuous collision detection if the motion (in one step) is less then m_ccdMotionThreshold. More... | |
void * | getUserPointer () const |
users can point to their objects, userPointer is not used by Bullet More... | |
int | getUserIndex () const |
void | setUserPointer (void *userPointer) |
users can point to their objects, userPointer is not used by Bullet More... | |
void | setUserIndex (int index) |
users can point to their objects, userPointer is not used by Bullet More... | |
int | getUpdateRevisionInternal () const |
bool | checkCollideWith (const btCollisionObject *co) const |
virtual int | calculateSerializeBufferSize () const |
virtual const char * | serialize (void *dataBuffer, class btSerializer *serializer) const |
fills the dataBuffer and returns the struct name (and 0 on failure) More... | |
virtual void | serializeSingleObject (class btSerializer *serializer) const |
Protected Member Functions | |
virtual bool | checkCollideWithOverride (const btCollisionObject *) const |
Protected Attributes | |
btTransform | m_worldTransform |
btTransform | m_interpolationWorldTransform |
m_interpolationWorldTransform is used for CCD and interpolation it can be either previous or future (predicted) transform More... | |
btVector3 | m_interpolationLinearVelocity |
btVector3 | m_interpolationAngularVelocity |
btVector3 | m_anisotropicFriction |
int | m_hasAnisotropicFriction |
btScalar | m_contactProcessingThreshold |
btBroadphaseProxy * | m_broadphaseHandle |
btCollisionShape * | m_collisionShape |
void * | m_extensionPointer |
m_extensionPointer is used by some internal low-level Bullet extensions. More... | |
btCollisionShape * | m_rootCollisionShape |
m_rootCollisionShape is temporarily used to store the original collision shape The m_collisionShape might be temporarily replaced by a child collision shape during collision detection purposes If it is NULL, the m_collisionShape is not temporarily replaced. More... | |
int | m_collisionFlags |
int | m_islandTag1 |
int | m_companionId |
int | m_activationState1 |
btScalar | m_deactivationTime |
btScalar | m_friction |
btScalar | m_restitution |
btScalar | m_rollingFriction |
int | m_internalType |
m_internalType is reserved to distinguish Bullet's btCollisionObject, btRigidBody, btSoftBody, btGhostObject etc. More... | |
union { | |
void * m_userObjectPointer | |
int m_userIndex | |
}; | |
users can point to their objects, m_userPointer is not used by Bullet, see setUserPointer/getUserPointer More... | |
btScalar | m_hitFraction |
time of impact calculation More... | |
btScalar | m_ccdSweptSphereRadius |
Swept sphere radius (0.0 by default), see btConvexConvexAlgorithm:: More... | |
btScalar | m_ccdMotionThreshold |
Don't do continuous collision detection if the motion (in one step) is less then m_ccdMotionThreshold. More... | |
int | m_checkCollideWith |
If some object should have elaborate collision filtering by sub-classes. More... | |
int | m_updateRevision |
internal update revision number. It will be increased when the object changes. This allows some subsystems to perform lazy evaluation. More... | |
btCollisionObject can be used to manage collision detection objects.
btCollisionObject maintains all information that is needed for a collision detection: Shape, Transform and AABB proxy. They can be added to the btCollisionWorld.
Definition at line 49 of file btCollisionObject.h.
Enumerator | |
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CF_ANISOTROPIC_FRICTION_DISABLED | |
CF_ANISOTROPIC_FRICTION | |
CF_ANISOTROPIC_ROLLING_FRICTION |
Definition at line 149 of file btCollisionObject.h.
Enumerator | |
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CF_STATIC_OBJECT | |
CF_KINEMATIC_OBJECT | |
CF_NO_CONTACT_RESPONSE | |
CF_CUSTOM_MATERIAL_CALLBACK | |
CF_CHARACTER_OBJECT | |
CF_DISABLE_VISUALIZE_OBJECT | |
CF_DISABLE_SPU_COLLISION_PROCESSING |
Definition at line 125 of file btCollisionObject.h.
Definition at line 136 of file btCollisionObject.h.
btCollisionObject::btCollisionObject | ( | ) |
Definition at line 20 of file btCollisionObject.cpp.
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Definition at line 47 of file btCollisionObject.cpp.
void btCollisionObject::activate | ( | bool | forceActivation = false | ) | const |
Definition at line 62 of file btCollisionObject.cpp.
btCollisionObject::BT_DECLARE_ALIGNED_ALLOCATOR | ( | ) |
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Reimplemented in btSoftBody, and btRigidBody.
Definition at line 558 of file btCollisionObject.h.
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Definition at line 473 of file btCollisionObject.h.
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Reimplemented in btRigidBody, and btMultiBodyLinkCollider.
Definition at line 116 of file btCollisionObject.h.
void btCollisionObject::forceActivationState | ( | int | newState | ) | const |
Definition at line 57 of file btCollisionObject.cpp.
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Definition at line 245 of file btCollisionObject.h.
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Definition at line 162 of file btCollisionObject.h.
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Definition at line 320 of file btCollisionObject.h.
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Definition at line 325 of file btCollisionObject.h.
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Definition at line 427 of file btCollisionObject.h.
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Definition at line 432 of file btCollisionObject.h.
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Swept sphere radius (0.0 by default), see btConvexConvexAlgorithm::
Definition at line 416 of file btCollisionObject.h.
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Definition at line 405 of file btCollisionObject.h.
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Definition at line 218 of file btCollisionObject.h.
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Definition at line 223 of file btCollisionObject.h.
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Definition at line 384 of file btCollisionObject.h.
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Definition at line 183 of file btCollisionObject.h.
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Definition at line 253 of file btCollisionObject.h.
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Definition at line 281 of file btCollisionObject.h.
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Definition at line 394 of file btCollisionObject.h.
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reserved for Bullet internal usage
Definition at line 298 of file btCollisionObject.h.
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Definition at line 369 of file btCollisionObject.h.
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Definition at line 364 of file btCollisionObject.h.
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Definition at line 336 of file btCollisionObject.h.
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Definition at line 341 of file btCollisionObject.h.
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Definition at line 374 of file btCollisionObject.h.
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Definition at line 272 of file btCollisionObject.h.
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Definition at line 291 of file btCollisionObject.h.
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Definition at line 467 of file btCollisionObject.h.
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Definition at line 451 of file btCollisionObject.h.
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users can point to their objects, userPointer is not used by Bullet
Definition at line 446 of file btCollisionObject.h.
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Definition at line 303 of file btCollisionObject.h.
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Definition at line 308 of file btCollisionObject.h.
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Definition at line 172 of file btCollisionObject.h.
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Definition at line 202 of file btCollisionObject.h.
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Avoid using this internal API call, the extension pointer is used by some Bullet extensions.
If you need to store your own user pointer, use 'setUserPointer/getUserPointer' instead.
Definition at line 234 of file btCollisionObject.h.
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Avoid using this internal API call, the extension pointer is used by some Bullet extensions If you need to store your own user pointer, use 'setUserPointer/getUserPointer' instead.
Definition at line 240 of file btCollisionObject.h.
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Definition at line 262 of file btCollisionObject.h.
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Definition at line 192 of file btCollisionObject.h.
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Definition at line 188 of file btCollisionObject.h.
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Definition at line 197 of file btCollisionObject.h.
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static objects, kinematic and object without contact response don't merge islands
Definition at line 156 of file btCollisionObject.h.
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fills the dataBuffer and returns the struct name (and 0 on failure)
Reimplemented in btSoftBody, and btRigidBody.
Definition at line 71 of file btCollisionObject.cpp.
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Reimplemented in btRigidBody.
Definition at line 111 of file btCollisionObject.cpp.
void btCollisionObject::setActivationState | ( | int | newState | ) | const |
Definition at line 51 of file btCollisionObject.cpp.
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Definition at line 166 of file btCollisionObject.h.
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Definition at line 330 of file btCollisionObject.h.
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Don't do continuous collision detection if the motion (in one step) is less then m_ccdMotionThreshold.
Definition at line 440 of file btCollisionObject.h.
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Swept sphere radius (0.0 by default), see btConvexConvexAlgorithm::
Definition at line 422 of file btCollisionObject.h.
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Definition at line 410 of file btCollisionObject.h.
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Reimplemented in btSoftBody.
Definition at line 211 of file btCollisionObject.h.
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Definition at line 389 of file btCollisionObject.h.
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the constraint solver can discard solving contacts, if the distance is above this threshold.
0 by default. Note that using contacts with positive distance can improve stability. It increases, however, the chance of colliding with degerate contacts, such as 'interior' triangle edges
Definition at line 179 of file btCollisionObject.h.
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Definition at line 249 of file btCollisionObject.h.
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Definition at line 276 of file btCollisionObject.h.
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Definition at line 399 of file btCollisionObject.h.
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Definition at line 358 of file btCollisionObject.h.
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Definition at line 352 of file btCollisionObject.h.
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Definition at line 346 of file btCollisionObject.h.
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Definition at line 379 of file btCollisionObject.h.
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Definition at line 267 of file btCollisionObject.h.
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Definition at line 286 of file btCollisionObject.h.
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users can point to their objects, userPointer is not used by Bullet
Definition at line 462 of file btCollisionObject.h.
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users can point to their objects, userPointer is not used by Bullet
Definition at line 456 of file btCollisionObject.h.
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Definition at line 313 of file btCollisionObject.h.
union { ... } |
users can point to their objects, m_userPointer is not used by Bullet, see setUserPointer/getUserPointer
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Definition at line 83 of file btCollisionObject.h.
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Definition at line 64 of file btCollisionObject.h.
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Definition at line 68 of file btCollisionObject.h.
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Don't do continuous collision detection if the motion (in one step) is less then m_ccdMotionThreshold.
Definition at line 108 of file btCollisionObject.h.
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Swept sphere radius (0.0 by default), see btConvexConvexAlgorithm::
Definition at line 105 of file btCollisionObject.h.
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If some object should have elaborate collision filtering by sub-classes.
Definition at line 111 of file btCollisionObject.h.
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Definition at line 78 of file btCollisionObject.h.
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Definition at line 69 of file btCollisionObject.h.
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Definition at line 81 of file btCollisionObject.h.
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Definition at line 66 of file btCollisionObject.h.
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Definition at line 84 of file btCollisionObject.h.
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m_extensionPointer is used by some internal low-level Bullet extensions.
Definition at line 71 of file btCollisionObject.h.
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Definition at line 86 of file btCollisionObject.h.
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Definition at line 65 of file btCollisionObject.h.
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time of impact calculation
Definition at line 102 of file btCollisionObject.h.
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m_internalType is reserved to distinguish Bullet's btCollisionObject, btRigidBody, btSoftBody, btGhostObject etc.
do not assign your own m_internalType unless you write a new dynamics object class.
Definition at line 92 of file btCollisionObject.h.
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Definition at line 62 of file btCollisionObject.h.
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Definition at line 61 of file btCollisionObject.h.
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m_interpolationWorldTransform is used for CCD and interpolation it can be either previous or future (predicted) transform
Definition at line 58 of file btCollisionObject.h.
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Definition at line 80 of file btCollisionObject.h.
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Definition at line 87 of file btCollisionObject.h.
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Definition at line 88 of file btCollisionObject.h.
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m_rootCollisionShape is temporarily used to store the original collision shape The m_collisionShape might be temporarily replaced by a child collision shape during collision detection purposes If it is NULL, the m_collisionShape is not temporarily replaced.
Definition at line 76 of file btCollisionObject.h.
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internal update revision number. It will be increased when the object changes. This allows some subsystems to perform lazy evaluation.
Definition at line 114 of file btCollisionObject.h.
int btCollisionObject::m_userIndex |
Definition at line 98 of file btCollisionObject.h.
void* btCollisionObject::m_userObjectPointer |
Definition at line 97 of file btCollisionObject.h.
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Definition at line 54 of file btCollisionObject.h.