Bullet Collision Detection & Physics Library
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#include "LinearMath/btVector3.h"
#include "LinearMath/btTransform.h"
#include "btCollisionObject.h"
#include "btCollisionDispatcher.h"
#include "BulletCollision/BroadphaseCollision/btOverlappingPairCache.h"
#include "LinearMath/btAlignedObjectArray.h"
Go to the source code of this file.
Classes | |
class | btCollisionWorld |
CollisionWorld is interface and container for the collision detection. More... | |
struct | btCollisionWorld::LocalShapeInfo |
LocalShapeInfo gives extra information for complex shapes Currently, only btTriangleMeshShape is available, so it just contains triangleIndex and subpart. More... | |
struct | btCollisionWorld::LocalRayResult |
struct | btCollisionWorld::RayResultCallback |
RayResultCallback is used to report new raycast results. More... | |
struct | btCollisionWorld::ClosestRayResultCallback |
struct | btCollisionWorld::AllHitsRayResultCallback |
struct | btCollisionWorld::LocalConvexResult |
struct | btCollisionWorld::ConvexResultCallback |
RayResultCallback is used to report new raycast results. More... | |
struct | btCollisionWorld::ClosestConvexResultCallback |
struct | btCollisionWorld::ContactResultCallback |
ContactResultCallback is used to report contact points. More... | |