15 #ifndef BT_CONVEX_HULL_COMPUTER_H
16 #define BT_CONVEX_HULL_COMPUTER_H
43 return (
this +
reverse)->targetVertex;
91 return compute(coords,
false, stride, count, shrink, shrinkClamp);
97 return compute(coords,
true, stride, count, shrink, shrinkClamp);
102 #endif //BT_CONVEX_HULL_COMPUTER_H
const Edge * getNextEdgeOfFace() const
btAlignedObjectArray< Edge > edges
int getTargetVertex() const
int getSourceVertex() const
const Edge * getNextEdgeOfVertex() const
Convex hull implementation based on Preparata and Hong See http://code.google.com/p/bullet/issues/det...
const Edge * getReverseEdge() const
btScalar compute(const double *coords, int stride, int count, btScalar shrink, btScalar shrinkClamp)
btAlignedObjectArray< btVector3 > vertices
btScalar compute(const void *coords, bool doubleCoords, int stride, int count, btScalar shrink, btScalar shrinkClamp)
btScalar compute(const float *coords, int stride, int count, btScalar shrink, btScalar shrinkClamp)
btAlignedObjectArray< int > faces
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...