Bullet Collision Detection & Physics Library
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#include "BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h"
#include "BulletCollision/BroadphaseCollision/btDispatcher.h"
#include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h"
#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
#include "LinearMath/btAlignedObjectArray.h"
#include "btGImpactShape.h"
#include "BulletCollision/CollisionShapes/btStaticPlaneShape.h"
#include "BulletCollision/CollisionShapes/btCompoundShape.h"
#include "BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h"
#include "LinearMath/btIDebugDraw.h"
#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
Go to the source code of this file.
Classes | |
class | btGImpactCollisionAlgorithm |
Collision Algorithm for GImpact Shapes. More... | |
struct | btGImpactCollisionAlgorithm::CreateFunc |
Macros | |
#define | GIMPACT_VS_PLANE_COLLISION 1 |
#define GIMPACT_VS_PLANE_COLLISION 1 |
Definition at line 306 of file btGImpactCollisionAlgorithm.h.