25 #ifndef GIMPACT_SHAPE_H
26 #define GIMPACT_SHAPE_H
138 aabbMin = transformedbox.
m_min;
139 aabbMax = transformedbox.
m_max;
254 aabbMin = child_aabb.
m_min;
255 aabbMax = child_aabb.
m_max;
280 (void) rayFrom; (void) rayTo; (void) resultCallback;
289 (void) callback; (void) aabbMin; (void) aabbMax;
365 (void) prim_index; (void) triangle;
382 (void) children_has_transform;
496 (void) prim_index; (void) triangle;
502 (void) prim_index; (void) tetrahedron;
512 return "GImpactCompound";
672 vertex[1] =
btScalar(dvertices[1]*m_scale[1]);
673 vertex[2] =
btScalar(dvertices[2]*m_scale[2]);
678 vertex[0] = svertices[0]*
m_scale[0];
679 vertex[1] = svertices[1]*m_scale[1];
680 vertex[2] = svertices[2]*m_scale[2];
695 unsigned int indices[3];
696 get_indices(prim_index,indices[0],indices[1],indices[2]);
705 unsigned int indices[3];
706 get_indices(prim_index,indices[0],indices[1],indices[2]);
749 dummymanager->
lock();
826 return "GImpactMeshShapePart";
1067 (void) prim_index; (void) triangle;
1073 (void) prim_index; (void) tetrahedron;
1096 (void) child_index; (void) t; (void) aabbMin; (void) aabbMax;
1131 (void) index; (void) transform;
1144 return "GImpactMesh";
1184 #endif //GIMPACT_MESH_SHAPE_H
const btStridingMeshInterface * getMeshInterface() const
virtual bool childrenHasTransform() const =0
if true, then its children must get transforms.
void get_bullet_triangle(int prim_index, btTriangleShapeEx &triangle) const
virtual bool needsRetrieveTetrahedrons() const
Determines if this shape has tetrahedrons.
void push_back(const T &_Val)
virtual void getChildAabb(int child_index, const btTransform &t, btVector3 &aabbMin, btVector3 &aabbMax) const
Retrieves the bound from a child.
virtual bool needsRetrieveTetrahedrons() const =0
Determines if this shape has tetrahedrons.
virtual ~btGImpactMeshShape()
Helper class for colliding Bullet Triangle Shapes.
CompoundPrimitiveManager()
virtual bool childrenHasTransform() const
if true, then its children must get transforms.
virtual bool is_trimesh() const
determines if this manager consist on only triangles, which special case will be optimized ...
void setValue(const btScalar &_x, const btScalar &_y, const btScalar &_z)
virtual void setMargin(btScalar margin)
virtual void postUpdate()
Tells to this object that is needed to refit all the meshes.
void setVertices(const btVector3 &v0, const btVector3 &v1, const btVector3 &v2, const btVector3 &v3)
virtual btTransform getChildTransform(int index) const
Gets the children transform.
virtual void rayTest(const btVector3 &rayFrom, const btVector3 &rayTo, btCollisionWorld::RayResultCallback &resultCallback) const
virtual method for ray collision
virtual void lockChildShapes() const
call when reading child shapes
virtual void setLocalScaling(const btVector3 &scaling)
virtual bool is_trimesh() const
determines if this manager consist on only triangles, which special case will be optimized ...
virtual bool needsRetrieveTriangles() const =0
Determines if this shape has triangles.
const btAABB & getLocalBox()
Obtains the local box, which is the global calculated box of the total of subshapes.
void get_indices(int face_index, unsigned int &i0, unsigned int &i1, unsigned int &i2) const
virtual const btPrimitiveManagerBase * getPrimitiveManager() const
Obtains the primitive manager.
void getVertex(int vertex_index, btVector3 &vertex) const
btGImpactShapeInterface()
virtual bool childrenHasTransform() const
if true, then its children must get transforms.
TrimeshPrimitiveManager(btStridingMeshInterface *meshInterface, int part)
virtual void setLocalScaling(const btVector3 &scaling)
void setMargin(btScalar margin)
virtual int calculateSerializeBufferSize() const
virtual void calculateLocalInertia(btScalar mass, btVector3 &inertia) const
CompoundPrimitiveManager(const CompoundPrimitiveManager &compound)
void addChildShape(const btTransform &localTransform, btCollisionShape *shape)
Use this method for adding children. Only Convex shapes are allowed.
virtual void calcLocalAABB()
use this function for perfofm refit in bounding boxes
btScalar m_collisionMargin
The btCollisionShape class provides an interface for collision shapes that can be shared among btColl...
RayResultCallback is used to report new raycast results.
const btVector3 & getScaling() const
#define SIMD_FORCE_INLINE
CompoundPrimitiveManager m_primitive_manager
void addChildShape(btCollisionShape *shape)
Use this method for adding children. Only Convex shapes are allowed.
virtual void calculateLocalInertia(btScalar mass, btVector3 &inertia) const
void buildMeshParts(btStridingMeshInterface *meshInterface)
virtual btTransform getChildTransform(int index) const
Gets the children transform.
void merge(const btAABB &box)
Merges a Box.
virtual eGIMPACT_SHAPE_TYPE getGImpactShapeType() const
Subshape member functions.
This class manages a mesh supplied by the btStridingMeshInterface interface.
Used for GIMPACT Trimesh integration.
const unsigned char * vertexbase
virtual bool needsRetrieveTetrahedrons() const
Determines if this shape has tetrahedrons.
virtual const char * getName() const
virtual void getBulletTetrahedron(int prim_index, btTetrahedronShapeEx &tetrahedron) const
btGImpactBoxSet m_box_set
virtual bool childrenHasTransform() const
if true, then its children must get transforms.
Prototype Base class for primitive classification.
void getAabb(const btTransform &t, btVector3 &aabbMin, btVector3 &aabbMax) const
If the Bounding box is not updated, then this class attemps to calculate it.
virtual void getAabb(const btTransform &t, btVector3 &aabbMin, btVector3 &aabbMax) const =0
getAabb returns the axis aligned bounding box in the coordinate frame of the given transform t...
virtual void getBulletTriangle(int prim_index, btTriangleShapeEx &triangle) const
virtual const btPrimitiveManagerBase * getPrimitiveManager() const
Obtains the primitive manager.
CompoundPrimitiveManager(btGImpactCompoundShape *compoundShape)
void clear()
clear the array, deallocated memory. Generally it is better to use array.resize(0), to reduce performance overhead of run-time memory (de)allocations.
virtual eGIMPACT_SHAPE_TYPE getGImpactShapeType() const
Subshape member functions.
virtual void getBulletTetrahedron(int prim_index, btTetrahedronShapeEx &tetrahedron) const =0
compound primitive manager
btGImpactCompoundShape(bool children_has_transform=true)
virtual void processAllTrianglesRay(btTriangleCallback *, const btVector3 &, const btVector3 &) const
Function for retrieve triangles.
bool hasBoxSet() const
Determines if this class has a hierarchy structure for sorting its primitives.
btGImpactMeshShapePart * getMeshPart(int index)
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 ...
void get_vertex(unsigned int vertex_index, btVector3 &vertex) const
btStridingMeshInterface * getMeshInterface()
TrimeshPrimitiveManager * getTrimeshPrimitiveManager()
virtual void setMargin(btScalar margin)
btAlignedObjectArray< btTransform > m_childTransforms
Base class for gimpact shapes.
This class manages a sub part of a mesh supplied by the btStridingMeshInterface interface.
const btGImpactBoxSet * getBoxSet() const
gets boxset
virtual const btPrimitiveManagerBase * getPrimitiveManager() const
Obtains the primitive manager.
int size() const
return the number of elements in the array
virtual int getNumChildShapes() const
Gets the number of children.
virtual void postUpdate()
Tells to this object that is needed to refit the box set.
The btTriangleCallback provides a callback for each overlapping triangle when calling processAllTrian...
virtual void processAllTrianglesRay(btTriangleCallback *callback, const btVector3 &rayFrom, const btVector3 &rayTo) const
Function for retrieve triangles.
virtual int getNumChildShapes() const
Gets the number of children.
virtual void get_primitive_triangle(int prim_index, btPrimitiveTriangle &triangle) const
retrieves only the points of the triangle, and the collision margin
virtual void processAllTriangles(btTriangleCallback *callback, const btVector3 &aabbMin, const btVector3 &aabbMax) const
Function for retrieve triangles.
The btBU_Simplex1to4 implements tetrahedron, triangle, line, vertex collision shapes. In most cases it is better to use btConvexHullShape instead.
virtual void lockChildShapes() const
call when reading child shapes
virtual void processAllTriangles(btTriangleCallback *callback, const btVector3 &aabbMin, const btVector3 &aabbMax) const
Function for retrieve triangles.
void update()
node manager prototype functions
btStridingMeshInterfaceData m_meshInterface
TrimeshPrimitiveManager m_primitive_manager
virtual eGIMPACT_SHAPE_TYPE getGImpactShapeType() const =0
Subshape member functions.
virtual const char * serialize(void *dataBuffer, btSerializer *serializer) const
fills the dataBuffer and returns the struct name (and 0 on failure)
virtual btTransform getChildTransform(int index) const
Gets the children transform.
virtual const btCollisionShape * getChildShape(int index) const
Gets the child.
virtual ~TrimeshPrimitiveManager()
void calc_from_triangle_margin(const CLASS_POINT &V1, const CLASS_POINT &V2, const CLASS_POINT &V3, btScalar margin)
virtual void get_primitive_triangle(int prim_index, btPrimitiveTriangle &triangle) const
retrieves only the points of the triangle, and the collision margin
int getNodeCount() const
node count
virtual void setChildTransform(int index, const btTransform &transform)
Sets the children transform.
int get_vertex_count() const
void setPrimitiveManager(btPrimitiveManagerBase *primitive_manager)
virtual void get_primitive_box(int prim_index, btAABB &primbox) const =0
virtual void unlockChildShapes() const
virtual void getBulletTetrahedron(int prim_index, btTetrahedronShapeEx &tetrahedron) const
virtual bool needsRetrieveTriangles() const
Determines if this shape has triangles.
virtual void unlockChildShapes() const
virtual void setMargin(btScalar margin)=0
Helper class for tetrahedrons.
virtual btCollisionShape * getChildShape(int index)=0
Gets the children.
TrimeshPrimitiveManager(const TrimeshPrimitiveManager &manager)
void appy_transform(const btTransform &trans)
Apply a transform to an AABB.
virtual bool needsRetrieveTetrahedrons() const
Determines if this shape has tetrahedrons.
btScalar getMargin() const
btGImpactMeshShapePart(btStridingMeshInterface *meshInterface, int part)
virtual void getBulletTriangle(int prim_index, btTriangleShapeEx &triangle) const =0
virtual void get_primitive_box(int prim_index, btAABB &primbox) const
Trimesh primitive manager.
CompoundPrimitiveManager * getCompoundPrimitiveManager()
Obtains the compopund primitive manager.
virtual const char * getName() const
btCollisionShapeData m_collisionShapeData
btPrimitiveManagerBase * getPrimitiveManager() const
btVector3 can be used to represent 3D points and vectors.
virtual int getNumSubParts() const =0
getNumSubParts returns the number of seperate subparts each subpart has a continuous array of vertice...
virtual void calcLocalAABB()
use this function for perfofm refit in bounding boxes
virtual void get_primitive_triangle(int prim_index, btPrimitiveTriangle &triangle) const =0
retrieves only the points of the triangle, and the collision margin
PHY_ScalarType indicestype
virtual const btPrimitiveManagerBase * getPrimitiveManager() const =0
Obtains the primitive manager.
virtual bool needsRetrieveTriangles() const
Determines if this shape has triangles.
virtual btCollisionShape * getChildShape(int index)
Gets the children.
virtual btTransform getChildTransform(int index) const =0
Gets the children transform.
virtual void lockChildShapes() const
call when reading child shapes
virtual void unlockChildShapes() const
The btStridingMeshInterface is the interface class for high performance generic access to triangle me...
virtual ~btGImpactMeshShapePart()
virtual bool needsRetrieveTriangles() const
Determines if this shape has triangles.
virtual void setLocalScaling(const btVector3 &scaling)
virtual void getBulletTriangle(int prim_index, btTriangleShapeEx &triangle) const
The btConcaveShape class provides an interface for non-moving (static) concave shapes.
virtual int getNumChildShapes() const =0
Gets the number of children.
virtual btCollisionShape * getChildShape(int index)
Gets the children.
virtual void getChildAabb(int child_index, const btTransform &t, btVector3 &aabbMin, btVector3 &aabbMax) const
Retrieves the bound from a child.
virtual const btVector3 & getLocalScaling() const
const unsigned char * indexbase
virtual void setChildTransform(int index, const btTransform &transform)
Sets the children transform.
virtual int get_primitive_count() const
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 ...
const btGImpactMeshShapePart * getMeshPart(int index) const
virtual void getBulletTriangle(int prim_index, btTriangleShapeEx &triangle) const
btStridingMeshInterface * m_meshInterface
virtual void getLockedReadOnlyVertexIndexBase(const unsigned char **vertexbase, int &numverts, PHY_ScalarType &type, int &stride, const unsigned char **indexbase, int &indexstride, int &numfaces, PHY_ScalarType &indicestype, int subpart=0) const =0
virtual void processAllTriangles(btTriangleCallback *callback, const btVector3 &aabbMin, const btVector3 &aabbMax) const
Function for retrieve triangles.
virtual void rayTest(const btVector3 &rayFrom, const btVector3 &rayTo, btCollisionWorld::RayResultCallback &resultCallback) const
virtual method for ray collision
virtual const btVector3 & getLocalScaling() const
virtual void calculateLocalInertia(btScalar mass, btVector3 &inertia) const
Calculates the exact inertia tensor for this shape.
virtual ~CompoundPrimitiveManager()
virtual btCollisionShape * getChildShape(int index)
Gets the children.
virtual void unLockReadOnlyVertexBase(int subpart) const =0
void updateBound()
performs refit operation
btAABB getGlobalBox() const
virtual eGIMPACT_SHAPE_TYPE getGImpactShapeType() const
Subshape member functions.
virtual ~btGImpactCompoundShape()
void getPrimitiveTriangle(int index, btPrimitiveTriangle &triangle) const
if this trimesh
btAlignedObjectArray< btGImpactMeshShapePart * > m_mesh_parts
virtual void getBulletTetrahedron(int prim_index, btTetrahedronShapeEx &tetrahedron) const
btVector3FloatData m_localScaling
Structure for containing Boxes.
int getMeshPartCount() const
btAlignedObjectArray< btCollisionShape * > m_childShapes
virtual void get_primitive_box(int prim_index, btAABB &primbox) const
btGImpactCompoundShape * m_compoundShape
TrimeshPrimitiveManager()
virtual void getChildAabb(int child_index, const btTransform &t, btVector3 &aabbMin, btVector3 &aabbMax) const
Retrieves the bound from a child.
virtual void setChildTransform(int index, const btTransform &transform)
Sets the children transform.
virtual int getNumChildShapes() const
Gets the number of children.
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 ...
virtual const btCollisionShape * getChildShape(int index) const
Gets the children.
virtual const char * getName() const
virtual int getShapeType() const
virtual void setChildTransform(int index, const btTransform &transform)=0
Sets the children transform.
virtual void processAllTrianglesRay(btTriangleCallback *callback, const btVector3 &rayFrom, const btVector3 &rayTo) const
Function for retrieve triangles.
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
btGImpactCompoundShape allows to handle multiple btCollisionShape objects at once ...
PHY_ScalarType
PHY_ScalarType enumerates possible scalar types.
btGImpactMeshShape(btStridingMeshInterface *meshInterface)
btStridingMeshInterface * m_meshInterface
btGImpactQuantizedBvh btGImpactBoxSet
declare Quantized trees, (you can change to float based trees)
void buildSet()
this rebuild the entire set
int getVertexCount() const
virtual int get_primitive_count() const
virtual const btCollisionShape * getChildShape(int index) const
Gets the child.
virtual void setMargin(btScalar margin)