Bullet Collision Detection & Physics Library
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#include "btManifoldResult.h"
#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
Go to the source code of this file.
Functions | |
btScalar | calculateCombinedRollingFriction (const btCollisionObject *body0, const btCollisionObject *body1) |
User can override this material combiner by implementing gContactAddedCallback and setting body0->m_collisionFlags |= btCollisionObject::customMaterialCallback;. More... | |
Variables | |
ContactAddedCallback | gContactAddedCallback =0 |
This is to allow MaterialCombiner/Custom Friction/Restitution values. More... | |
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inline |
User can override this material combiner by implementing gContactAddedCallback and setting body0->m_collisionFlags |= btCollisionObject::customMaterialCallback;.
Definition at line 28 of file btManifoldResult.cpp.
ContactAddedCallback gContactAddedCallback =0 |
This is to allow MaterialCombiner/Custom Friction/Restitution values.
Definition at line 23 of file btManifoldResult.cpp.