const btVector3 & getPivotInB() const
virtual ~btMultiBodyPoint2Point()
virtual int getIslandIdA() const
btMultiBodyPoint2Point(btMultiBody *body, int link, btRigidBody *bodyB, const btVector3 &pivotInA, const btVector3 &pivotInB)
This file was written by Erwin Coumans.
btRigidBody * m_rigidBodyB
btRigidBody * m_rigidBodyA
virtual void createConstraintRows(btMultiBodyConstraintArray &constraintRows, btMultiBodyJacobianData &data, const btContactSolverInfo &infoGlobal)
The btRigidBody is the main class for rigid body objects.
void setPivotInB(const btVector3 &pivotInB)
virtual int getIslandIdB() const
This file was written by Erwin Coumans.