Bullet Collision Detection & Physics Library
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#include "LinearMath/btVector3.h"
#include "btRaycastVehicle.h"
#include "BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.h"
#include "BulletDynamics/ConstraintSolver/btJacobianEntry.h"
#include "LinearMath/btQuaternion.h"
#include "BulletDynamics/Dynamics/btDynamicsWorld.h"
#include "btVehicleRaycaster.h"
#include "btWheelInfo.h"
#include "LinearMath/btMinMax.h"
#include "LinearMath/btIDebugDraw.h"
#include "BulletDynamics/ConstraintSolver/btContactConstraint.h"
Go to the source code of this file.
Classes | |
struct | btWheelContactPoint |
Macros | |
#define | ROLLING_INFLUENCE_FIX |
Functions | |
btScalar | calcRollingFriction (btWheelContactPoint &contactPoint) |
Variables | |
btScalar | sideFrictionStiffness2 = btScalar(1.0) |
#define ROLLING_INFLUENCE_FIX |
Definition at line 25 of file btRaycastVehicle.cpp.
btScalar calcRollingFriction | ( | btWheelContactPoint & | contactPoint | ) |
Definition at line 496 of file btRaycastVehicle.cpp.
Definition at line 525 of file btRaycastVehicle.cpp.