Bullet Collision Detection & Physics Library
btScaledBvhTriangleMeshShape.h
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1 /*
2 Bullet Continuous Collision Detection and Physics Library
3 Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
4 
5 This software is provided 'as-is', without any express or implied warranty.
6 In no event will the authors be held liable for any damages arising from the use of this software.
7 Permission is granted to anyone to use this software for any purpose,
8 including commercial applications, and to alter it and redistribute it freely,
9 subject to the following restrictions:
10 
11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13 3. This notice may not be removed or altered from any source distribution.
14 */
15 
16 #ifndef BT_SCALED_BVH_TRIANGLE_MESH_SHAPE_H
17 #define BT_SCALED_BVH_TRIANGLE_MESH_SHAPE_H
18 
20 
21 
25 {
26 
27 
29 
31 
32 public:
33 
35 
36 
37  btScaledBvhTriangleMeshShape(btBvhTriangleMeshShape* childShape,const btVector3& localScaling);
38 
40 
41 
42  virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
43  virtual void setLocalScaling(const btVector3& scaling);
44  virtual const btVector3& getLocalScaling() const;
45  virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const;
46 
47  virtual void processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const;
48 
50  {
51  return m_bvhTriMeshShape;
52  }
53 
55  {
56  return m_bvhTriMeshShape;
57  }
58 
59  //debugging
60  virtual const char* getName()const {return "SCALEDBVHTRIANGLEMESH";}
61 
62  virtual int calculateSerializeBufferSize() const;
63 
65  virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
66 
67 };
68 
71 {
73 
75 };
76 
77 
79 {
80  return sizeof(btScaledTriangleMeshShapeData);
81 }
82 
83 
85 SIMD_FORCE_INLINE const char* btScaledBvhTriangleMeshShape::serialize(void* dataBuffer, btSerializer* serializer) const
86 {
87  btScaledTriangleMeshShapeData* scaledMeshData = (btScaledTriangleMeshShapeData*) dataBuffer;
88  m_bvhTriMeshShape->serialize(&scaledMeshData->m_trimeshShapeData,serializer);
91  return "btScaledTriangleMeshShapeData";
92 }
93 
94 
95 #endif //BT_SCALED_BVH_TRIANGLE_MESH_SHAPE_H
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 ...
virtual const char * serialize(void *dataBuffer, btSerializer *serializer) const
fills the dataBuffer and returns the struct name (and 0 on failure)
btCollisionShapeData m_collisionShapeData
const btBvhTriangleMeshShape * getChildShape() const
virtual const char * getName() const
#define SIMD_FORCE_INLINE
Definition: btScalar.h:58
virtual const char * serialize(void *dataBuffer, btSerializer *serializer) const
fills the dataBuffer and returns the struct name (and 0 on failure)
The btBvhTriangleMeshShape is a static-triangle mesh shape, it can only be used for fixed/non-moving ...
btBvhTriangleMeshShape * getChildShape()
The btTriangleCallback provides a callback for each overlapping triangle when calling processAllTrian...
void serializeFloat(struct btVector3FloatData &dataOut) const
Definition: btVector3.h:1311
btVector3 can be used to represent 3D points and vectors.
Definition: btVector3.h:83
#define ATTRIBUTE_ALIGNED16(a)
Definition: btScalar.h:59
The btTransform class supports rigid transforms with only translation and rotation and no scaling/she...
Definition: btTransform.h:34
The btConcaveShape class provides an interface for non-moving (static) concave shapes.
btBvhTriangleMeshShape * m_bvhTriMeshShape
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 ...
#define BT_DECLARE_ALIGNED_ALLOCATOR()
Definition: btScalar.h:357
The btScaledBvhTriangleMeshShape allows to instance a scaled version of an existing btBvhTriangleMesh...
virtual int calculateSerializeBufferSize() const
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition: btScalar.h:266