Bullet Collision Detection & Physics Library
btSubSimplexConvexCast.cpp
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1 /*
2 Bullet Continuous Collision Detection and Physics Library
3 Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
4 
5 This software is provided 'as-is', without any express or implied warranty.
6 In no event will the authors be held liable for any damages arising from the use of this software.
7 Permission is granted to anyone to use this software for any purpose,
8 including commercial applications, and to alter it and redistribute it freely,
9 subject to the following restrictions:
10 
11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13 3. This notice may not be removed or altered from any source distribution.
14 */
15 
16 
17 #include "btSubSimplexConvexCast.h"
19 
22 #include "btPointCollector.h"
24 
26 :m_simplexSolver(simplexSolver),
27 m_convexA(convexA),m_convexB(convexB)
28 {
29 }
30 
33 #ifdef BT_USE_DOUBLE_PRECISION
34 #define MAX_ITERATIONS 64
35 #else
36 #define MAX_ITERATIONS 32
37 #endif
39  const btTransform& fromA,
40  const btTransform& toA,
41  const btTransform& fromB,
42  const btTransform& toB,
43  CastResult& result)
44 {
45 
46  m_simplexSolver->reset();
47 
48  btVector3 linVelA,linVelB;
49  linVelA = toA.getOrigin()-fromA.getOrigin();
50  linVelB = toB.getOrigin()-fromB.getOrigin();
51 
52  btScalar lambda = btScalar(0.);
53 
54  btTransform interpolatedTransA = fromA;
55  btTransform interpolatedTransB = fromB;
56 
58  btVector3 r = (linVelA-linVelB);
59  btVector3 v;
60 
61  btVector3 supVertexA = fromA(m_convexA->localGetSupportingVertex(-r*fromA.getBasis()));
62  btVector3 supVertexB = fromB(m_convexB->localGetSupportingVertex(r*fromB.getBasis()));
63  v = supVertexA-supVertexB;
64  int maxIter = MAX_ITERATIONS;
65 
66  btVector3 n;
67  n.setValue(btScalar(0.),btScalar(0.),btScalar(0.));
68  bool hasResult = false;
69  btVector3 c;
70 
71  btScalar lastLambda = lambda;
72 
73 
74  btScalar dist2 = v.length2();
75 #ifdef BT_USE_DOUBLE_PRECISION
76  btScalar epsilon = btScalar(0.0001);
77 #else
78  btScalar epsilon = btScalar(0.0001);
79 #endif //BT_USE_DOUBLE_PRECISION
80  btVector3 w,p;
81  btScalar VdotR;
82 
83  while ( (dist2 > epsilon) && maxIter--)
84  {
85  supVertexA = interpolatedTransA(m_convexA->localGetSupportingVertex(-v*interpolatedTransA.getBasis()));
86  supVertexB = interpolatedTransB(m_convexB->localGetSupportingVertex(v*interpolatedTransB.getBasis()));
87  w = supVertexA-supVertexB;
88 
89  btScalar VdotW = v.dot(w);
90 
91  if (lambda > btScalar(1.0))
92  {
93  return false;
94  }
95 
96  if ( VdotW > btScalar(0.))
97  {
98  VdotR = v.dot(r);
99 
100  if (VdotR >= -(SIMD_EPSILON*SIMD_EPSILON))
101  return false;
102  else
103  {
104  lambda = lambda - VdotW / VdotR;
105  //interpolate to next lambda
106  // x = s + lambda * r;
107  interpolatedTransA.getOrigin().setInterpolate3(fromA.getOrigin(),toA.getOrigin(),lambda);
108  interpolatedTransB.getOrigin().setInterpolate3(fromB.getOrigin(),toB.getOrigin(),lambda);
109  //m_simplexSolver->reset();
110  //check next line
111  w = supVertexA-supVertexB;
112  lastLambda = lambda;
113  n = v;
114  hasResult = true;
115  }
116  }
118  if (!m_simplexSolver->inSimplex(w))
119  m_simplexSolver->addVertex( w, supVertexA , supVertexB);
120 
121  if (m_simplexSolver->closest(v))
122  {
123  dist2 = v.length2();
124  hasResult = true;
125  //todo: check this normal for validity
126  //n=v;
127  //printf("V=%f , %f, %f\n",v[0],v[1],v[2]);
128  //printf("DIST2=%f\n",dist2);
129  //printf("numverts = %i\n",m_simplexSolver->numVertices());
130  } else
131  {
132  dist2 = btScalar(0.);
133  }
134  }
135 
136  //int numiter = MAX_ITERATIONS - maxIter;
137 // printf("number of iterations: %d", numiter);
138 
139  //don't report a time of impact when moving 'away' from the hitnormal
140 
141 
142  result.m_fraction = lambda;
143  if (n.length2() >= (SIMD_EPSILON*SIMD_EPSILON))
144  result.m_normal = n.normalized();
145  else
146  result.m_normal = btVector3(btScalar(0.0), btScalar(0.0), btScalar(0.0));
147 
148  //don't report time of impact for motion away from the contact normal (or causes minor penetration)
149  if (result.m_normal.dot(r)>=-result.m_allowedPenetration)
150  return false;
151 
152  btVector3 hitA,hitB;
153  m_simplexSolver->compute_points(hitA,hitB);
154  result.m_hitPoint=hitB;
155  return true;
156 }
157 
158 
159 
160 
#define SIMD_EPSILON
Definition: btScalar.h:448
virtual btVector3 localGetSupportingVertex(const btVector3 &vec) const =0
void setValue(const btScalar &_x, const btScalar &_y, const btScalar &_z)
Definition: btVector3.h:640
#define MAX_ITERATIONS
Typically the conservative advancement reaches solution in a few iterations, clip it to 32 for degene...
const btConvexShape * m_convexA
btSimplexSolverInterface * m_simplexSolver
btScalar dot(const btVector3 &v) const
Return the dot product.
Definition: btVector3.h:235
The btConvexShape is an abstract shape interface, implemented by all convex shapes such as btBoxShape...
Definition: btConvexShape.h:31
RayResult stores the closest result alternatively, add a callback method to decide about closest/all ...
Definition: btConvexCast.h:36
btVector3 & getOrigin()
Return the origin vector translation.
Definition: btTransform.h:117
#define btSimplexSolverInterface
virtual bool calcTimeOfImpact(const btTransform &fromA, const btTransform &toA, const btTransform &fromB, const btTransform &toB, CastResult &result)
SimsimplexConvexCast calculateTimeOfImpact calculates the time of impact+normal for the linear cast (...
btMatrix3x3 & getBasis()
Return the basis matrix for the rotation.
Definition: btTransform.h:112
btSubsimplexConvexCast(const btConvexShape *shapeA, const btConvexShape *shapeB, btSimplexSolverInterface *simplexSolver)
const btConvexShape * m_convexB
btVector3 can be used to represent 3D points and vectors.
Definition: btVector3.h:83
btScalar length2() const
Return the length of the vector squared.
Definition: btVector3.h:257
The btTransform class supports rigid transforms with only translation and rotation and no scaling/she...
Definition: btTransform.h:34
btVector3 normalized() const
Return a normalized version of this vector.
Definition: btVector3.h:951
void setInterpolate3(const btVector3 &v0, const btVector3 &v1, btScalar rt)
Definition: btVector3.h:491
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition: btScalar.h:266