Bullet Collision Detection & Physics Library
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#include <btSoftBodyInternals.h>
Public Member Functions | |
void | Process (const btDbvtNode *leaf) |
void | ProcessColObj (btSoftBody *ps, const btCollisionObjectWrapper *colObWrap) |
Public Member Functions inherited from btSoftColliders::ClusterBase | |
ClusterBase () | |
bool | SolveContact (const btGjkEpaSolver2::sResults &res, btSoftBody::Body ba, const btSoftBody::Body bb, btSoftBody::CJoint &joint) |
Public Member Functions inherited from btDbvt::ICollide | |
DBVT_VIRTUAL void | Process (const btDbvtNode *, const btDbvtNode *) |
DBVT_VIRTUAL void | Process (const btDbvtNode *) |
DBVT_VIRTUAL void | Process (const btDbvtNode *n, btScalar) |
DBVT_VIRTUAL bool | Descent (const btDbvtNode *) |
DBVT_VIRTUAL bool | AllLeaves (const btDbvtNode *) |
Public Attributes | |
btSoftBody * | psb |
const btCollisionObjectWrapper * | m_colObjWrap |
Public Attributes inherited from btSoftColliders::ClusterBase | |
btScalar | erp |
btScalar | idt |
btScalar | m_margin |
btScalar | friction |
btScalar | threshold |
Definition at line 694 of file btSoftBodyInternals.h.
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inline |
don't collide an anchored cluster with a static/kinematic object
Definition at line 699 of file btSoftBodyInternals.h.
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inline |
Bullet rigid body uses multiply instead of minimum to determine combined friction. Some customization would be useful.
Definition at line 733 of file btSoftBodyInternals.h.
const btCollisionObjectWrapper* btSoftColliders::CollideCL_RS::m_colObjWrap |
Definition at line 697 of file btSoftBodyInternals.h.
btSoftBody* btSoftColliders::CollideCL_RS::psb |
Definition at line 696 of file btSoftBodyInternals.h.