|
Bullet Collision Detection & Physics Library
|
#include "btContinuousConvexCollision.h"#include "BulletCollision/CollisionShapes/btConvexShape.h"#include "BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h"#include "LinearMath/btTransformUtil.h"#include "BulletCollision/CollisionShapes/btSphereShape.h"#include "btGjkPairDetector.h"#include "btPointCollector.h"#include "BulletCollision/CollisionShapes/btStaticPlaneShape.h"
Go to the source code of this file.
Macros | |
| #define | MAX_ITERATIONS 64 |
| This maximum should not be necessary. More... | |
| #define MAX_ITERATIONS 64 |
This maximum should not be necessary.
It allows for untested/degenerate cases in production code. You don't want your game ever to lock-up.
Definition at line 47 of file btContinuousConvexCollision.cpp.
1.8.6