Bullet Collision Detection & Physics Library
Macros
btContinuousConvexCollision.cpp File Reference
#include "btContinuousConvexCollision.h"
#include "BulletCollision/CollisionShapes/btConvexShape.h"
#include "BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h"
#include "LinearMath/btTransformUtil.h"
#include "BulletCollision/CollisionShapes/btSphereShape.h"
#include "btGjkPairDetector.h"
#include "btPointCollector.h"
#include "BulletCollision/CollisionShapes/btStaticPlaneShape.h"
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Macros

#define MAX_ITERATIONS   64
 This maximum should not be necessary. More...
 

Macro Definition Documentation

#define MAX_ITERATIONS   64

This maximum should not be necessary.

It allows for untested/degenerate cases in production code. You don't want your game ever to lock-up.

Definition at line 47 of file btContinuousConvexCollision.cpp.