Bullet Collision Detection & Physics Library
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#include "btContinuousConvexCollision.h"
#include "BulletCollision/CollisionShapes/btConvexShape.h"
#include "BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h"
#include "LinearMath/btTransformUtil.h"
#include "BulletCollision/CollisionShapes/btSphereShape.h"
#include "btGjkPairDetector.h"
#include "btPointCollector.h"
#include "BulletCollision/CollisionShapes/btStaticPlaneShape.h"
Go to the source code of this file.
Macros | |
#define | MAX_ITERATIONS 64 |
This maximum should not be necessary. More... | |
#define MAX_ITERATIONS 64 |
This maximum should not be necessary.
It allows for untested/degenerate cases in production code. You don't want your game ever to lock-up.
Definition at line 47 of file btContinuousConvexCollision.cpp.