16 #ifndef BT_EMPTY_SHAPE_H
17 #define BT_EMPTY_SHAPE_H
47 m_localScaling = scaling;
51 return m_localScaling;
72 #endif //BT_EMPTY_SHAPE_H
The btEmptyShape is a collision shape without actual collision detection shape, so most users should ...
The btTriangleCallback provides a callback for each overlapping triangle when calling processAllTrian...
btVector3 can be used to represent 3D points and vectors.
#define ATTRIBUTE_ALIGNED16(a)
The btConcaveShape class provides an interface for non-moving (static) concave shapes.
virtual void processAllTriangles(btTriangleCallback *, const btVector3 &, const btVector3 &) const
virtual const btVector3 & getLocalScaling() const
#define BT_DECLARE_ALIGNED_ALLOCATOR()
virtual const char * getName() const
virtual void setLocalScaling(const btVector3 &scaling)
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...