Bullet Collision Detection & Physics Library
btTriangleMesh.cpp
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1 /*
2 Bullet Continuous Collision Detection and Physics Library
3 Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
4 
5 This software is provided 'as-is', without any express or implied warranty.
6 In no event will the authors be held liable for any damages arising from the use of this software.
7 Permission is granted to anyone to use this software for any purpose,
8 including commercial applications, and to alter it and redistribute it freely,
9 subject to the following restrictions:
10 
11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13 3. This notice may not be removed or altered from any source distribution.
14 */
15 
16 
17 #include "btTriangleMesh.h"
18 
19 
20 
21 btTriangleMesh::btTriangleMesh (bool use32bitIndices,bool use4componentVertices)
22 :m_use32bitIndices(use32bitIndices),
23 m_use4componentVertices(use4componentVertices),
24 m_weldingThreshold(0.0)
25 {
26  btIndexedMesh meshIndex;
27  meshIndex.m_numTriangles = 0;
28  meshIndex.m_numVertices = 0;
29  meshIndex.m_indexType = PHY_INTEGER;
30  meshIndex.m_triangleIndexBase = 0;
31  meshIndex.m_triangleIndexStride = 3*sizeof(int);
32  meshIndex.m_vertexBase = 0;
33  meshIndex.m_vertexStride = sizeof(btVector3);
34  m_indexedMeshes.push_back(meshIndex);
35 
37  {
38  m_indexedMeshes[0].m_numTriangles = m_32bitIndices.size()/3;
39  m_indexedMeshes[0].m_triangleIndexBase = 0;
40  m_indexedMeshes[0].m_indexType = PHY_INTEGER;
41  m_indexedMeshes[0].m_triangleIndexStride = 3*sizeof(int);
42  } else
43  {
44  m_indexedMeshes[0].m_numTriangles = m_16bitIndices.size()/3;
45  m_indexedMeshes[0].m_triangleIndexBase = 0;
46  m_indexedMeshes[0].m_indexType = PHY_SHORT;
47  m_indexedMeshes[0].m_triangleIndexStride = 3*sizeof(short int);
48  }
49 
51  {
52  m_indexedMeshes[0].m_numVertices = m_4componentVertices.size();
53  m_indexedMeshes[0].m_vertexBase = 0;
54  m_indexedMeshes[0].m_vertexStride = sizeof(btVector3);
55  } else
56  {
57  m_indexedMeshes[0].m_numVertices = m_3componentVertices.size()/3;
58  m_indexedMeshes[0].m_vertexBase = 0;
59  m_indexedMeshes[0].m_vertexStride = 3*sizeof(btScalar);
60  }
61 
62 
63 }
64 
65 void btTriangleMesh::addIndex(int index)
66 {
68  {
70  m_indexedMeshes[0].m_triangleIndexBase = (unsigned char*) &m_32bitIndices[0];
71  } else
72  {
74  m_indexedMeshes[0].m_triangleIndexBase = (unsigned char*) &m_16bitIndices[0];
75  }
76 }
77 
78 
79 int btTriangleMesh::findOrAddVertex(const btVector3& vertex, bool removeDuplicateVertices)
80 {
81  //return index of new/existing vertex
84  {
85  if (removeDuplicateVertices)
86  {
87  for (int i=0;i< m_4componentVertices.size();i++)
88  {
89  if ((m_4componentVertices[i]-vertex).length2() <= m_weldingThreshold)
90  {
91  return i;
92  }
93  }
94  }
95  m_indexedMeshes[0].m_numVertices++;
97  m_indexedMeshes[0].m_vertexBase = (unsigned char*)&m_4componentVertices[0];
98 
99  return m_4componentVertices.size()-1;
100 
101  } else
102  {
103 
104  if (removeDuplicateVertices)
105  {
106  for (int i=0;i< m_3componentVertices.size();i+=3)
107  {
109  if ((vtx-vertex).length2() <= m_weldingThreshold)
110  {
111  return i/3;
112  }
113  }
114  }
118  m_indexedMeshes[0].m_numVertices++;
119  m_indexedMeshes[0].m_vertexBase = (unsigned char*)&m_3componentVertices[0];
120  return (m_3componentVertices.size()/3)-1;
121  }
122 
123 }
124 
125 void btTriangleMesh::addTriangle(const btVector3& vertex0,const btVector3& vertex1,const btVector3& vertex2,bool removeDuplicateVertices)
126 {
127  m_indexedMeshes[0].m_numTriangles++;
128  addIndex(findOrAddVertex(vertex0,removeDuplicateVertices));
129  addIndex(findOrAddVertex(vertex1,removeDuplicateVertices));
130  addIndex(findOrAddVertex(vertex2,removeDuplicateVertices));
131 }
132 
134 {
135  if (m_use32bitIndices)
136  {
137  return m_32bitIndices.size() / 3;
138  }
139  return m_16bitIndices.size() / 3;
140 }
141 
143 {
145  {
146  m_4componentVertices.reserve(numverts);
147  } else
148  {
149  m_3componentVertices.reserve(numverts);
150  }
151 }
152 
154 {
155  if (m_use32bitIndices)
156  {
157  m_32bitIndices.reserve(numindices);
158  } else
159  {
160  m_16bitIndices.reserve(numindices);
161  }
162 }
void push_back(const T &_Val)
The btIndexedMesh indexes a single vertex and index array.
btAlignedObjectArray< btScalar > m_3componentVertices
btAlignedObjectArray< unsigned int > m_32bitIndices
btScalar m_weldingThreshold
PHY_ScalarType m_indexType
const btScalar & getZ() const
Return the z value.
Definition: btVector3.h:565
void addIndex(int index)
addIndex is an internal method, use addTriangle instead
int size() const
return the number of elements in the array
bool m_use4componentVertices
const btScalar & getY() const
Return the y value.
Definition: btVector3.h:563
const btScalar & getX() const
Return the x value.
Definition: btVector3.h:561
const unsigned char * m_triangleIndexBase
virtual void preallocateIndices(int numindices)
btAlignedObjectArray< unsigned short int > m_16bitIndices
btTriangleMesh(bool use32bitIndices=true, bool use4componentVertices=true)
int findOrAddVertex(const btVector3 &vertex, bool removeDuplicateVertices)
findOrAddVertex is an internal method, use addTriangle instead
btVector3 can be used to represent 3D points and vectors.
Definition: btVector3.h:83
btAlignedObjectArray< btVector3 > m_4componentVertices
virtual void preallocateVertices(int numverts)
void addTriangle(const btVector3 &vertex0, const btVector3 &vertex1, const btVector3 &vertex2, bool removeDuplicateVertices=false)
By default addTriangle won't search for duplicate vertices, because the search is very slow for large...
int getNumTriangles() const
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition: btScalar.h:266
const unsigned char * m_vertexBase