16 #ifndef BT_TRIANGLE_MESH_H
17 #define BT_TRIANGLE_MESH_H
41 btTriangleMesh (
bool use32bitIndices=
true,
bool use4componentVertices=
true);
68 #endif //BT_TRIANGLE_MESH_H
btAlignedObjectArray< btScalar > m_3componentVertices
btAlignedObjectArray< unsigned int > m_32bitIndices
btScalar m_weldingThreshold
The btTriangleIndexVertexArray allows to access multiple triangle meshes, by indexing into existing t...
void addIndex(int index)
addIndex is an internal method, use addTriangle instead
bool getUse4componentVertices() const
bool m_use4componentVertices
The btTriangleMesh class is a convenience class derived from btTriangleIndexVertexArray, that provides storage for a concave triangle mesh.
virtual void preallocateIndices(int numindices)
btAlignedObjectArray< unsigned short int > m_16bitIndices
btTriangleMesh(bool use32bitIndices=true, bool use4componentVertices=true)
int findOrAddVertex(const btVector3 &vertex, bool removeDuplicateVertices)
findOrAddVertex is an internal method, use addTriangle instead
btVector3 can be used to represent 3D points and vectors.
btAlignedObjectArray< btVector3 > m_4componentVertices
virtual void preallocateVertices(int numverts)
bool getUse32bitIndices() const
void addTriangle(const btVector3 &vertex0, const btVector3 &vertex1, const btVector3 &vertex2, bool removeDuplicateVertices=false)
By default addTriangle won't search for duplicate vertices, because the search is very slow for large...
int getNumTriangles() const
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...