Bullet Collision Detection & Physics Library
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This file was created by Alex Silverman. More...
#include <btMultimaterialTriangleMeshShape.h>
Public Member Functions | |
BT_DECLARE_ALIGNED_ALLOCATOR () | |
btMultimaterialTriangleMeshShape (btStridingMeshInterface *meshInterface, bool useQuantizedAabbCompression, bool buildBvh=true) | |
btMultimaterialTriangleMeshShape (btStridingMeshInterface *meshInterface, bool useQuantizedAabbCompression, const btVector3 &bvhAabbMin, const btVector3 &bvhAabbMax, bool buildBvh=true) | |
optionally pass in a larger bvh aabb, used for quantization. This allows for deformations within this aabb More... | |
virtual | ~btMultimaterialTriangleMeshShape () |
virtual const char * | getName () const |
const btMaterial * | getMaterialProperties (int partID, int triIndex) |
Obtains the material for a specific triangle. More... | |
Public Member Functions inherited from btBvhTriangleMeshShape | |
BT_DECLARE_ALIGNED_ALLOCATOR () | |
btBvhTriangleMeshShape (btStridingMeshInterface *meshInterface, bool useQuantizedAabbCompression, bool buildBvh=true) | |
Bvh Concave triangle mesh is a static-triangle mesh shape with Bounding Volume Hierarchy optimization. More... | |
btBvhTriangleMeshShape (btStridingMeshInterface *meshInterface, bool useQuantizedAabbCompression, const btVector3 &bvhAabbMin, const btVector3 &bvhAabbMax, bool buildBvh=true) | |
optionally pass in a larger bvh aabb, used for quantization. This allows for deformations within this aabb More... | |
virtual | ~btBvhTriangleMeshShape () |
bool | getOwnsBvh () const |
void | performRaycast (btTriangleCallback *callback, const btVector3 &raySource, const btVector3 &rayTarget) |
void | performConvexcast (btTriangleCallback *callback, const btVector3 &boxSource, const btVector3 &boxTarget, const btVector3 &boxMin, const btVector3 &boxMax) |
virtual void | processAllTriangles (btTriangleCallback *callback, const btVector3 &aabbMin, const btVector3 &aabbMax) const |
void | refitTree (const btVector3 &aabbMin, const btVector3 &aabbMax) |
void | partialRefitTree (const btVector3 &aabbMin, const btVector3 &aabbMax) |
for a fast incremental refit of parts of the tree. Note: the entire AABB of the tree will become more conservative, it never shrinks More... | |
virtual void | setLocalScaling (const btVector3 &scaling) |
btOptimizedBvh * | getOptimizedBvh () |
void | setOptimizedBvh (btOptimizedBvh *bvh, const btVector3 &localScaling=btVector3(1, 1, 1)) |
void | buildOptimizedBvh () |
bool | usesQuantizedAabbCompression () const |
void | setTriangleInfoMap (btTriangleInfoMap *triangleInfoMap) |
const btTriangleInfoMap * | getTriangleInfoMap () const |
btTriangleInfoMap * | getTriangleInfoMap () |
virtual int | calculateSerializeBufferSize () const |
virtual const char * | serialize (void *dataBuffer, btSerializer *serializer) const |
fills the dataBuffer and returns the struct name (and 0 on failure) More... | |
virtual void | serializeSingleBvh (btSerializer *serializer) const |
virtual void | serializeSingleTriangleInfoMap (btSerializer *serializer) const |
Public Member Functions inherited from btTriangleMeshShape | |
BT_DECLARE_ALIGNED_ALLOCATOR () | |
virtual | ~btTriangleMeshShape () |
virtual btVector3 | localGetSupportingVertex (const btVector3 &vec) const |
virtual btVector3 | localGetSupportingVertexWithoutMargin (const btVector3 &vec) const |
void | recalcLocalAabb () |
virtual void | getAabb (const btTransform &t, btVector3 &aabbMin, btVector3 &aabbMax) const |
getAabb returns the axis aligned bounding box in the coordinate frame of the given transform t. More... | |
virtual void | calculateLocalInertia (btScalar mass, btVector3 &inertia) const |
virtual const btVector3 & | getLocalScaling () const |
btStridingMeshInterface * | getMeshInterface () |
const btStridingMeshInterface * | getMeshInterface () const |
const btVector3 & | getLocalAabbMin () const |
const btVector3 & | getLocalAabbMax () const |
Public Member Functions inherited from btConcaveShape | |
BT_DECLARE_ALIGNED_ALLOCATOR () | |
btConcaveShape () | |
virtual | ~btConcaveShape () |
virtual btScalar | getMargin () const |
virtual void | setMargin (btScalar collisionMargin) |
Public Member Functions inherited from btCollisionShape | |
BT_DECLARE_ALIGNED_ALLOCATOR () | |
btCollisionShape () | |
virtual | ~btCollisionShape () |
virtual void | getBoundingSphere (btVector3 ¢er, btScalar &radius) const |
virtual btScalar | getAngularMotionDisc () const |
getAngularMotionDisc returns the maximus radius needed for Conservative Advancement to handle time-of-impact with rotations. More... | |
virtual btScalar | getContactBreakingThreshold (btScalar defaultContactThresholdFactor) const |
void | calculateTemporalAabb (const btTransform &curTrans, const btVector3 &linvel, const btVector3 &angvel, btScalar timeStep, btVector3 &temporalAabbMin, btVector3 &temporalAabbMax) const |
calculateTemporalAabb calculates the enclosing aabb for the moving object over interval [0..timeStep) result is conservative More... | |
bool | isPolyhedral () const |
bool | isConvex2d () const |
bool | isConvex () const |
bool | isNonMoving () const |
bool | isConcave () const |
bool | isCompound () const |
bool | isSoftBody () const |
bool | isInfinite () const |
isInfinite is used to catch simulation error (aabb check) More... | |
int | getShapeType () const |
virtual btVector3 | getAnisotropicRollingFrictionDirection () const |
the getAnisotropicRollingFrictionDirection can be used in combination with setAnisotropicFriction See Bullet/Demos/RollingFrictionDemo for an example More... | |
void | setUserPointer (void *userPtr) |
optional user data pointer More... | |
void * | getUserPointer () const |
virtual void | serializeSingleShape (btSerializer *serializer) const |
Private Attributes | |
btAlignedObjectArray < btMaterial * > | m_materialList |
int ** | m_triangleMaterials |
Additional Inherited Members | |
Protected Member Functions inherited from btTriangleMeshShape | |
btTriangleMeshShape (btStridingMeshInterface *meshInterface) | |
btTriangleMeshShape constructor has been disabled/protected, so that users will not mistakenly use this class. More... | |
Protected Attributes inherited from btTriangleMeshShape | |
btVector3 | m_localAabbMin |
btVector3 | m_localAabbMax |
btStridingMeshInterface * | m_meshInterface |
Protected Attributes inherited from btConcaveShape | |
btScalar | m_collisionMargin |
Protected Attributes inherited from btCollisionShape | |
int | m_shapeType |
void * | m_userPointer |
This file was created by Alex Silverman.
The BvhTriangleMaterialMeshShape extends the btBvhTriangleMeshShape. Its main contribution is the interface into a material array, which allows per-triangle friction and restitution.
Definition at line 25 of file btMultimaterialTriangleMeshShape.h.
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inline |
Definition at line 34 of file btMultimaterialTriangleMeshShape.h.
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inline |
optionally pass in a larger bvh aabb, used for quantization. This allows for deformations within this aabb
Definition at line 67 of file btMultimaterialTriangleMeshShape.h.
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inlinevirtual |
Definition at line 99 of file btMultimaterialTriangleMeshShape.h.
btMultimaterialTriangleMeshShape::BT_DECLARE_ALIGNED_ALLOCATOR | ( | ) |
const btMaterial * btMultimaterialTriangleMeshShape::getMaterialProperties | ( | int | partID, |
int | triIndex | ||
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Obtains the material for a specific triangle.
This file was created by Alex Silverman.
Obtains the material for a specific triangle
Definition at line 24 of file btMultimaterialTriangleMeshShape.cpp.
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inlinevirtual |
Reimplemented from btBvhTriangleMeshShape.
Definition at line 112 of file btMultimaterialTriangleMeshShape.h.
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private |
Definition at line 27 of file btMultimaterialTriangleMeshShape.h.
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private |
Definition at line 28 of file btMultimaterialTriangleMeshShape.h.