Bullet Collision Detection & Physics Library
btSoftBodyRigidBodyCollisionConfiguration.cpp
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1 /*
2 Bullet Continuous Collision Detection and Physics Library
3 Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
4 
5 This software is provided 'as-is', without any express or implied warranty.
6 In no event will the authors be held liable for any damages arising from the use of this software.
7 Permission is granted to anyone to use this software for any purpose,
8 including commercial applications, and to alter it and redistribute it freely,
9 subject to the following restrictions:
10 
11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13 3. This notice may not be removed or altered from any source distribution.
14 */
15 
20 
22 
23 #define ENABLE_SOFTBODY_CONCAVE_COLLISIONS 1
24 
26 :btDefaultCollisionConfiguration(constructionInfo)
27 {
28  void* mem;
29 
32 
35 
39 
40 #ifdef ENABLE_SOFTBODY_CONCAVE_COLLISIONS
43 
47 #endif
48 
49  //replace pool by a new one, with potential larger size
50 
52  {
53  int curElemSize = m_collisionAlgorithmPool->getElementSize();
55 
56 
57  int maxSize0 = sizeof(btSoftSoftCollisionAlgorithm);
58  int maxSize1 = sizeof(btSoftRigidCollisionAlgorithm);
59  int maxSize2 = sizeof(btSoftBodyConcaveCollisionAlgorithm);
60 
61  int collisionAlgorithmMaxElementSize = btMax(maxSize0,maxSize1);
62  collisionAlgorithmMaxElementSize = btMax(collisionAlgorithmMaxElementSize,maxSize2);
63 
64  if (collisionAlgorithmMaxElementSize > curElemSize)
65  {
68  void* mem = btAlignedAlloc(sizeof(btPoolAllocator),16);
69  m_collisionAlgorithmPool = new(mem) btPoolAllocator(collisionAlgorithmMaxElementSize,constructionInfo.m_defaultMaxCollisionAlgorithmPoolSize);
70  }
71  }
72 
73 }
74 
76 {
79 
82 
85 
86 #ifdef ENABLE_SOFTBODY_CONCAVE_COLLISIONS
89 
92 #endif
93 }
94 
97 {
98 
100 
101  if ((proxyType0 == SOFTBODY_SHAPE_PROXYTYPE ) && (proxyType1==SOFTBODY_SHAPE_PROXYTYPE))
102  {
103  return m_softSoftCreateFunc;
104  }
105 
107  if (proxyType0 == SOFTBODY_SHAPE_PROXYTYPE && btBroadphaseProxy::isConvex(proxyType1))
108  {
110  }
111 
113  if (btBroadphaseProxy::isConvex(proxyType0) && proxyType1 == SOFTBODY_SHAPE_PROXYTYPE )
114  {
116  }
117 
118 #ifdef ENABLE_SOFTBODY_CONCAVE_COLLISIONS
119  if (proxyType0 == SOFTBODY_SHAPE_PROXYTYPE && btBroadphaseProxy::isConcave(proxyType1))
121  {
123  }
124 
126  if (btBroadphaseProxy::isConcave(proxyType0) && proxyType1 == SOFTBODY_SHAPE_PROXYTYPE )
127  {
129  }
130 #endif
131 
134 }
virtual btCollisionAlgorithmCreateFunc * getCollisionAlgorithmCreateFunc(int proxyType0, int proxyType1)
btCollisionConfiguration allows to configure Bullet collision detection stack allocator, pool memory allocators
Used by the btCollisionDispatcher to register and create instances for btCollisionAlgorithm.
#define btAlignedFree(ptr)
btSoftRigidCollisionAlgorithm provides collision detection between btSoftBody and btRigidBody ...
btSoftBodyConcaveCollisionAlgorithm supports collision between soft body shapes and (concave) triange...
The btPoolAllocator class allows to efficiently allocate a large pool of objects, instead of dynamica...
int getElementSize() const
static bool isConcave(int proxyType)
const T & btMax(const T &a, const T &b)
Definition: btMinMax.h:29
collision detection between two btSoftBody shapes
#define btAlignedAlloc(size, alignment)
virtual btCollisionAlgorithmCreateFunc * getCollisionAlgorithmCreateFunc(int proxyType0, int proxyType1)
creation of soft-soft and soft-rigid, and otherwise fallback to base class implementation ...
btSoftBodyRigidBodyCollisionConfiguration(const btDefaultCollisionConstructionInfo &constructionInfo=btDefaultCollisionConstructionInfo())
static bool isConvex(int proxyType)