btSoftRigidCollisionAlgorithm provides collision detection between btSoftBody and btRigidBody
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#include <btSoftRigidCollisionAlgorithm.h>
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| btSoftRigidCollisionAlgorithm (btPersistentManifold *mf, const btCollisionAlgorithmConstructionInfo &ci, const btCollisionObjectWrapper *col0, const btCollisionObjectWrapper *col1Wrap, bool isSwapped) |
| TODO: include all the shapes that the softbody can collide with alternatively, implement special case collision algorithms (just like for rigid collision shapes) More...
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virtual | ~btSoftRigidCollisionAlgorithm () |
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virtual void | processCollision (const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut) |
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virtual btScalar | calculateTimeOfImpact (btCollisionObject *body0, btCollisionObject *body1, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut) |
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virtual void | getAllContactManifolds (btManifoldArray &manifoldArray) |
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| btCollisionAlgorithm () |
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| btCollisionAlgorithm (const btCollisionAlgorithmConstructionInfo &ci) |
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virtual | ~btCollisionAlgorithm () |
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TODO: include all the shapes that the softbody can collide with alternatively, implement special case collision algorithms (just like for rigid collision shapes)
Definition at line 30 of file btSoftRigidCollisionAlgorithm.cpp.
btSoftRigidCollisionAlgorithm::~btSoftRigidCollisionAlgorithm |
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virtual void btSoftRigidCollisionAlgorithm::getAllContactManifolds |
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btManifoldArray & |
manifoldArray | ) |
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inlinevirtual |
bool btSoftRigidCollisionAlgorithm::m_isSwapped |
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btSoftBody* btSoftRigidCollisionAlgorithm::m_softBody |
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private |
The documentation for this class was generated from the following files: