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| btPerturbedContactResult (btManifoldResult *originalResult, const btTransform &transformA, const btTransform &transformB, const btTransform &unPerturbedTransform, bool perturbA, btIDebugDraw *debugDrawer) |
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virtual | ~btPerturbedContactResult () |
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virtual void | addContactPoint (const btVector3 &normalOnBInWorld, const btVector3 &pointInWorld, btScalar orgDepth) |
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| btManifoldResult () |
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| btManifoldResult (const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap) |
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virtual | ~btManifoldResult () |
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void | setPersistentManifold (btPersistentManifold *manifoldPtr) |
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const btPersistentManifold * | getPersistentManifold () const |
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btPersistentManifold * | getPersistentManifold () |
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virtual void | setShapeIdentifiersA (int partId0, int index0) |
| setShapeIdentifiersA/B provides experimental support for per-triangle material / custom material combiner More...
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virtual void | setShapeIdentifiersB (int partId1, int index1) |
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void | refreshContactPoints () |
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const btCollisionObjectWrapper * | getBody0Wrap () const |
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const btCollisionObjectWrapper * | getBody1Wrap () const |
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void | setBody0Wrap (const btCollisionObjectWrapper *obj0Wrap) |
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void | setBody1Wrap (const btCollisionObjectWrapper *obj1Wrap) |
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const btCollisionObject * | getBody0Internal () const |
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const btCollisionObject * | getBody1Internal () const |
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virtual | ~Result () |
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virtual btPerturbedContactResult::~btPerturbedContactResult |
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inlinevirtual |
virtual void btPerturbedContactResult::addContactPoint |
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const btVector3 & |
normalOnBInWorld, |
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const btVector3 & |
pointInWorld, |
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btScalar |
orgDepth |
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inlinevirtual |
bool btPerturbedContactResult::m_perturbA |
btTransform btPerturbedContactResult::m_unPerturbedTransform |
The documentation for this struct was generated from the following file: