Bullet Collision Detection & Physics Library
btConvexConvexAlgorithm.cpp
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1 /*
2 Bullet Continuous Collision Detection and Physics Library
3 Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
4 
5 This software is provided 'as-is', without any express or implied warranty.
6 In no event will the authors be held liable for any damages arising from the use of this software.
7 Permission is granted to anyone to use this software for any purpose,
8 including commercial applications, and to alter it and redistribute it freely,
9 subject to the following restrictions:
10 
11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13 3. This notice may not be removed or altered from any source distribution.
14 */
15 
19 //define BT_DISABLE_CAPSULE_CAPSULE_COLLIDER 1
20 //#define ZERO_MARGIN
21 
23 
24 //#include <stdio.h>
31 
32 
33 
39 
44 
45 
46 
49 
51 
56 
58 
59 
60 
62  btVector3& ptsVector,
63  btVector3& offsetA,
64  btVector3& offsetB,
65  btScalar& tA, btScalar& tB,
66  const btVector3& translation,
67  const btVector3& dirA, btScalar hlenA,
68  const btVector3& dirB, btScalar hlenB )
69 {
70  // compute the parameters of the closest points on each line segment
71 
72  btScalar dirA_dot_dirB = btDot(dirA,dirB);
73  btScalar dirA_dot_trans = btDot(dirA,translation);
74  btScalar dirB_dot_trans = btDot(dirB,translation);
75 
76  btScalar denom = 1.0f - dirA_dot_dirB * dirA_dot_dirB;
77 
78  if ( denom == 0.0f ) {
79  tA = 0.0f;
80  } else {
81  tA = ( dirA_dot_trans - dirB_dot_trans * dirA_dot_dirB ) / denom;
82  if ( tA < -hlenA )
83  tA = -hlenA;
84  else if ( tA > hlenA )
85  tA = hlenA;
86  }
87 
88  tB = tA * dirA_dot_dirB - dirB_dot_trans;
89 
90  if ( tB < -hlenB ) {
91  tB = -hlenB;
92  tA = tB * dirA_dot_dirB + dirA_dot_trans;
93 
94  if ( tA < -hlenA )
95  tA = -hlenA;
96  else if ( tA > hlenA )
97  tA = hlenA;
98  } else if ( tB > hlenB ) {
99  tB = hlenB;
100  tA = tB * dirA_dot_dirB + dirA_dot_trans;
101 
102  if ( tA < -hlenA )
103  tA = -hlenA;
104  else if ( tA > hlenA )
105  tA = hlenA;
106  }
107 
108  // compute the closest points relative to segment centers.
109 
110  offsetA = dirA * tA;
111  offsetB = dirB * tB;
112 
113  ptsVector = translation - offsetA + offsetB;
114 }
115 
116 
118  btVector3& normalOnB,
119  btVector3& pointOnB,
120  btScalar capsuleLengthA,
121  btScalar capsuleRadiusA,
122  btScalar capsuleLengthB,
123  btScalar capsuleRadiusB,
124  int capsuleAxisA,
125  int capsuleAxisB,
126  const btTransform& transformA,
127  const btTransform& transformB,
128  btScalar distanceThreshold )
129 {
130  btVector3 directionA = transformA.getBasis().getColumn(capsuleAxisA);
131  btVector3 translationA = transformA.getOrigin();
132  btVector3 directionB = transformB.getBasis().getColumn(capsuleAxisB);
133  btVector3 translationB = transformB.getOrigin();
134 
135  // translation between centers
136 
137  btVector3 translation = translationB - translationA;
138 
139  // compute the closest points of the capsule line segments
140 
141  btVector3 ptsVector; // the vector between the closest points
142 
143  btVector3 offsetA, offsetB; // offsets from segment centers to their closest points
144  btScalar tA, tB; // parameters on line segment
145 
146  segmentsClosestPoints( ptsVector, offsetA, offsetB, tA, tB, translation,
147  directionA, capsuleLengthA, directionB, capsuleLengthB );
148 
149  btScalar distance = ptsVector.length() - capsuleRadiusA - capsuleRadiusB;
150 
151  if ( distance > distanceThreshold )
152  return distance;
153 
154  btScalar lenSqr = ptsVector.length2();
155  if (lenSqr<= (SIMD_EPSILON*SIMD_EPSILON))
156  {
157  //degenerate case where 2 capsules are likely at the same location: take a vector tangential to 'directionA'
158  btVector3 q;
159  btPlaneSpace1(directionA,normalOnB,q);
160  } else
161  {
162  // compute the contact normal
163  normalOnB = ptsVector*-btRecipSqrt(lenSqr);
164  }
165  pointOnB = transformB.getOrigin()+offsetB + normalOnB * capsuleRadiusB;
166 
167  return distance;
168 }
169 
170 
171 
172 
173 
174 
175 
177 
178 
179 
180 
181 
183 {
186  m_simplexSolver = simplexSolver;
187  m_pdSolver = pdSolver;
188 }
189 
191 {
192 }
193 
194 btConvexConvexAlgorithm::btConvexConvexAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver,int numPerturbationIterations, int minimumPointsPerturbationThreshold)
195 : btActivatingCollisionAlgorithm(ci,body0Wrap,body1Wrap),
196 m_simplexSolver(simplexSolver),
197 m_pdSolver(pdSolver),
198 m_ownManifold (false),
199 m_manifoldPtr(mf),
200 m_lowLevelOfDetail(false),
201 #ifdef USE_SEPDISTANCE_UTIL2
202 m_sepDistance((static_cast<btConvexShape*>(body0->getCollisionShape()))->getAngularMotionDisc(),
203  (static_cast<btConvexShape*>(body1->getCollisionShape()))->getAngularMotionDisc()),
204 #endif
205 m_numPerturbationIterations(numPerturbationIterations),
206 m_minimumPointsPerturbationThreshold(minimumPointsPerturbationThreshold)
207 {
208  (void)body0Wrap;
209  (void)body1Wrap;
210 }
211 
212 
213 
214 
216 {
217  if (m_ownManifold)
218  {
219  if (m_manifoldPtr)
221  }
222 }
223 
225 {
226  m_lowLevelOfDetail = useLowLevel;
227 }
228 
229 
231 {
238 
239 
240  btPerturbedContactResult(btManifoldResult* originalResult,const btTransform& transformA,const btTransform& transformB,const btTransform& unPerturbedTransform,bool perturbA,btIDebugDraw* debugDrawer)
241  :m_originalManifoldResult(originalResult),
242  m_transformA(transformA),
243  m_transformB(transformB),
244  m_unPerturbedTransform(unPerturbedTransform),
245  m_perturbA(perturbA),
246  m_debugDrawer(debugDrawer)
247  {
248  }
250  {
251  }
252 
253  virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar orgDepth)
254  {
255  btVector3 endPt,startPt;
256  btScalar newDepth;
257  btVector3 newNormal;
258 
259  if (m_perturbA)
260  {
261  btVector3 endPtOrg = pointInWorld + normalOnBInWorld*orgDepth;
262  endPt = (m_unPerturbedTransform*m_transformA.inverse())(endPtOrg);
263  newDepth = (endPt - pointInWorld).dot(normalOnBInWorld);
264  startPt = endPt+normalOnBInWorld*newDepth;
265  } else
266  {
267  endPt = pointInWorld + normalOnBInWorld*orgDepth;
268  startPt = (m_unPerturbedTransform*m_transformB.inverse())(pointInWorld);
269  newDepth = (endPt - startPt).dot(normalOnBInWorld);
270 
271  }
272 
273 //#define DEBUG_CONTACTS 1
274 #ifdef DEBUG_CONTACTS
275  m_debugDrawer->drawLine(startPt,endPt,btVector3(1,0,0));
276  m_debugDrawer->drawSphere(startPt,0.05,btVector3(0,1,0));
277  m_debugDrawer->drawSphere(endPt,0.05,btVector3(0,0,1));
278 #endif //DEBUG_CONTACTS
279 
280 
281  m_originalManifoldResult->addContactPoint(normalOnBInWorld,startPt,newDepth);
282  }
283 
284 };
285 
287 
288 
289 //
290 // Convex-Convex collision algorithm
291 //
293 {
294 
295  if (!m_manifoldPtr)
296  {
297  //swapped?
299  m_ownManifold = true;
300  }
302 
303  //comment-out next line to test multi-contact generation
304  //resultOut->getPersistentManifold()->clearManifold();
305 
306 
307  const btConvexShape* min0 = static_cast<const btConvexShape*>(body0Wrap->getCollisionShape());
308  const btConvexShape* min1 = static_cast<const btConvexShape*>(body1Wrap->getCollisionShape());
309 
310  btVector3 normalOnB;
311  btVector3 pointOnBWorld;
312 #ifndef BT_DISABLE_CAPSULE_CAPSULE_COLLIDER
314  {
315  btCapsuleShape* capsuleA = (btCapsuleShape*) min0;
316  btCapsuleShape* capsuleB = (btCapsuleShape*) min1;
317  // btVector3 localScalingA = capsuleA->getLocalScaling();
318  // btVector3 localScalingB = capsuleB->getLocalScaling();
319 
321 
322  btScalar dist = capsuleCapsuleDistance(normalOnB, pointOnBWorld,capsuleA->getHalfHeight(),capsuleA->getRadius(),
323  capsuleB->getHalfHeight(),capsuleB->getRadius(),capsuleA->getUpAxis(),capsuleB->getUpAxis(),
324  body0Wrap->getWorldTransform(),body1Wrap->getWorldTransform(),threshold);
325 
326  if (dist<threshold)
327  {
328  btAssert(normalOnB.length2()>=(SIMD_EPSILON*SIMD_EPSILON));
329  resultOut->addContactPoint(normalOnB,pointOnBWorld,dist);
330  }
331  resultOut->refreshContactPoints();
332  return;
333  }
334 #endif //BT_DISABLE_CAPSULE_CAPSULE_COLLIDER
335 
336 
337 
338 
339 #ifdef USE_SEPDISTANCE_UTIL2
340  if (dispatchInfo.m_useConvexConservativeDistanceUtil)
341  {
342  m_sepDistance.updateSeparatingDistance(body0->getWorldTransform(),body1->getWorldTransform());
343  }
344 
345  if (!dispatchInfo.m_useConvexConservativeDistanceUtil || m_sepDistance.getConservativeSeparatingDistance()<=0.f)
346 #endif //USE_SEPDISTANCE_UTIL2
347 
348  {
349 
350 
352 
353  btGjkPairDetector gjkPairDetector(min0,min1,m_simplexSolver,m_pdSolver);
354  //TODO: if (dispatchInfo.m_useContinuous)
355  gjkPairDetector.setMinkowskiA(min0);
356  gjkPairDetector.setMinkowskiB(min1);
357 
358 #ifdef USE_SEPDISTANCE_UTIL2
359  if (dispatchInfo.m_useConvexConservativeDistanceUtil)
360  {
362  } else
363 #endif //USE_SEPDISTANCE_UTIL2
364  {
365  //if (dispatchInfo.m_convexMaxDistanceUseCPT)
366  //{
367  // input.m_maximumDistanceSquared = min0->getMargin() + min1->getMargin() + m_manifoldPtr->getContactProcessingThreshold();
368  //} else
369  //{
371 // }
372 
374  }
375 
376  input.m_transformA = body0Wrap->getWorldTransform();
377  input.m_transformB = body1Wrap->getWorldTransform();
378 
379 
380 
381 
382 
383 #ifdef USE_SEPDISTANCE_UTIL2
384  btScalar sepDist = 0.f;
385  if (dispatchInfo.m_useConvexConservativeDistanceUtil)
386  {
387  sepDist = gjkPairDetector.getCachedSeparatingDistance();
388  if (sepDist>SIMD_EPSILON)
389  {
390  sepDist += dispatchInfo.m_convexConservativeDistanceThreshold;
391  //now perturbe directions to get multiple contact points
392 
393  }
394  }
395 #endif //USE_SEPDISTANCE_UTIL2
396 
397  if (min0->isPolyhedral() && min1->isPolyhedral())
398  {
399 
400 
401  struct btDummyResult : public btDiscreteCollisionDetectorInterface::Result
402  {
403  virtual void setShapeIdentifiersA(int partId0,int index0){}
404  virtual void setShapeIdentifiersB(int partId1,int index1){}
405  virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth)
406  {
407  }
408  };
409 
410 
411  struct btWithoutMarginResult : public btDiscreteCollisionDetectorInterface::Result
412  {
414  btVector3 m_reportedNormalOnWorld;
415  btScalar m_marginOnA;
416  btScalar m_marginOnB;
417  btScalar m_reportedDistance;
418 
419  bool m_foundResult;
420  btWithoutMarginResult(btDiscreteCollisionDetectorInterface::Result* result, btScalar marginOnA, btScalar marginOnB)
421  :m_originalResult(result),
422  m_marginOnA(marginOnA),
423  m_marginOnB(marginOnB),
424  m_foundResult(false)
425  {
426  }
427 
428  virtual void setShapeIdentifiersA(int partId0,int index0){}
429  virtual void setShapeIdentifiersB(int partId1,int index1){}
430  virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorldOrg,btScalar depthOrg)
431  {
432  m_reportedDistance = depthOrg;
433  m_reportedNormalOnWorld = normalOnBInWorld;
434 
435  btVector3 adjustedPointB = pointInWorldOrg - normalOnBInWorld*m_marginOnB;
436  m_reportedDistance = depthOrg+(m_marginOnA+m_marginOnB);
437  if (m_reportedDistance<0.f)
438  {
439  m_foundResult = true;
440  }
441  m_originalResult->addContactPoint(normalOnBInWorld,adjustedPointB,m_reportedDistance);
442  }
443  };
444 
445 
446  btDummyResult dummy;
447 
449 
450  btScalar min0Margin = min0->getShapeType()==BOX_SHAPE_PROXYTYPE? 0.f : min0->getMargin();
451  btScalar min1Margin = min1->getShapeType()==BOX_SHAPE_PROXYTYPE? 0.f : min1->getMargin();
452 
453  btWithoutMarginResult withoutMargin(resultOut, min0Margin,min1Margin);
454 
455  btPolyhedralConvexShape* polyhedronA = (btPolyhedralConvexShape*) min0;
456  btPolyhedralConvexShape* polyhedronB = (btPolyhedralConvexShape*) min1;
457  if (polyhedronA->getConvexPolyhedron() && polyhedronB->getConvexPolyhedron())
458  {
459 
460 
461 
462 
464 
465  btScalar minDist = -1e30f;
466  btVector3 sepNormalWorldSpace;
467  bool foundSepAxis = true;
468 
469  if (dispatchInfo.m_enableSatConvex)
470  {
472  *polyhedronA->getConvexPolyhedron(), *polyhedronB->getConvexPolyhedron(),
473  body0Wrap->getWorldTransform(),
474  body1Wrap->getWorldTransform(),
475  sepNormalWorldSpace,*resultOut);
476  } else
477  {
478 #ifdef ZERO_MARGIN
479  gjkPairDetector.setIgnoreMargin(true);
480  gjkPairDetector.getClosestPoints(input,*resultOut,dispatchInfo.m_debugDraw);
481 #else
482 
483 
484  gjkPairDetector.getClosestPoints(input,withoutMargin,dispatchInfo.m_debugDraw);
485  //gjkPairDetector.getClosestPoints(input,dummy,dispatchInfo.m_debugDraw);
486 #endif //ZERO_MARGIN
487  //btScalar l2 = gjkPairDetector.getCachedSeparatingAxis().length2();
488  //if (l2>SIMD_EPSILON)
489  {
490  sepNormalWorldSpace = withoutMargin.m_reportedNormalOnWorld;//gjkPairDetector.getCachedSeparatingAxis()*(1.f/l2);
491  //minDist = -1e30f;//gjkPairDetector.getCachedSeparatingDistance();
492  minDist = withoutMargin.m_reportedDistance;//gjkPairDetector.getCachedSeparatingDistance()+min0->getMargin()+min1->getMargin();
493 
494 #ifdef ZERO_MARGIN
495  foundSepAxis = true;//gjkPairDetector.getCachedSeparatingDistance()<0.f;
496 #else
497  foundSepAxis = withoutMargin.m_foundResult && minDist<0;//-(min0->getMargin()+min1->getMargin());
498 #endif
499  }
500  }
501  if (foundSepAxis)
502  {
503 
504 // printf("sepNormalWorldSpace=%f,%f,%f\n",sepNormalWorldSpace.getX(),sepNormalWorldSpace.getY(),sepNormalWorldSpace.getZ());
505 
506  btPolyhedralContactClipping::clipHullAgainstHull(sepNormalWorldSpace, *polyhedronA->getConvexPolyhedron(), *polyhedronB->getConvexPolyhedron(),
507  body0Wrap->getWorldTransform(),
508  body1Wrap->getWorldTransform(), minDist-threshold, threshold, *resultOut);
509 
510  }
511  if (m_ownManifold)
512  {
513  resultOut->refreshContactPoints();
514  }
515  return;
516 
517  } else
518  {
519  //we can also deal with convex versus triangle (without connectivity data)
520  if (polyhedronA->getConvexPolyhedron() && polyhedronB->getShapeType()==TRIANGLE_SHAPE_PROXYTYPE)
521  {
522 
523  btVertexArray vertices;
524  btTriangleShape* tri = (btTriangleShape*)polyhedronB;
525  vertices.push_back( body1Wrap->getWorldTransform()*tri->m_vertices1[0]);
526  vertices.push_back( body1Wrap->getWorldTransform()*tri->m_vertices1[1]);
527  vertices.push_back( body1Wrap->getWorldTransform()*tri->m_vertices1[2]);
528 
529  //tri->initializePolyhedralFeatures();
530 
532 
533  btVector3 sepNormalWorldSpace;
534  btScalar minDist =-1e30f;
535  btScalar maxDist = threshold;
536 
537  bool foundSepAxis = false;
538  if (0)
539  {
540  polyhedronB->initializePolyhedralFeatures();
542  *polyhedronA->getConvexPolyhedron(), *polyhedronB->getConvexPolyhedron(),
543  body0Wrap->getWorldTransform(),
544  body1Wrap->getWorldTransform(),
545  sepNormalWorldSpace,*resultOut);
546  // printf("sepNormalWorldSpace=%f,%f,%f\n",sepNormalWorldSpace.getX(),sepNormalWorldSpace.getY(),sepNormalWorldSpace.getZ());
547 
548  } else
549  {
550 #ifdef ZERO_MARGIN
551  gjkPairDetector.setIgnoreMargin(true);
552  gjkPairDetector.getClosestPoints(input,*resultOut,dispatchInfo.m_debugDraw);
553 #else
554  gjkPairDetector.getClosestPoints(input,dummy,dispatchInfo.m_debugDraw);
555 #endif//ZERO_MARGIN
556 
557  btScalar l2 = gjkPairDetector.getCachedSeparatingAxis().length2();
558  if (l2>SIMD_EPSILON)
559  {
560  sepNormalWorldSpace = gjkPairDetector.getCachedSeparatingAxis()*(1.f/l2);
561  //minDist = gjkPairDetector.getCachedSeparatingDistance();
562  //maxDist = threshold;
563  minDist = gjkPairDetector.getCachedSeparatingDistance()-min0->getMargin()-min1->getMargin();
564  foundSepAxis = true;
565  }
566  }
567 
568 
569  if (foundSepAxis)
570  {
571  btPolyhedralContactClipping::clipFaceAgainstHull(sepNormalWorldSpace, *polyhedronA->getConvexPolyhedron(),
572  body0Wrap->getWorldTransform(), vertices, minDist-threshold, maxDist, *resultOut);
573  }
574 
575 
576  if (m_ownManifold)
577  {
578  resultOut->refreshContactPoints();
579  }
580 
581  return;
582  }
583 
584  }
585 
586 
587  }
588 
589  gjkPairDetector.getClosestPoints(input,*resultOut,dispatchInfo.m_debugDraw);
590 
591  //now perform 'm_numPerturbationIterations' collision queries with the perturbated collision objects
592 
593  //perform perturbation when more then 'm_minimumPointsPerturbationThreshold' points
595  {
596 
597  int i;
598  btVector3 v0,v1;
599  btVector3 sepNormalWorldSpace;
600  btScalar l2 = gjkPairDetector.getCachedSeparatingAxis().length2();
601 
602  if (l2>SIMD_EPSILON)
603  {
604  sepNormalWorldSpace = gjkPairDetector.getCachedSeparatingAxis()*(1.f/l2);
605 
606  btPlaneSpace1(sepNormalWorldSpace,v0,v1);
607 
608 
609  bool perturbeA = true;
610  const btScalar angleLimit = 0.125f * SIMD_PI;
611  btScalar perturbeAngle;
612  btScalar radiusA = min0->getAngularMotionDisc();
613  btScalar radiusB = min1->getAngularMotionDisc();
614  if (radiusA < radiusB)
615  {
616  perturbeAngle = gContactBreakingThreshold /radiusA;
617  perturbeA = true;
618  } else
619  {
620  perturbeAngle = gContactBreakingThreshold / radiusB;
621  perturbeA = false;
622  }
623  if ( perturbeAngle > angleLimit )
624  perturbeAngle = angleLimit;
625 
626  btTransform unPerturbedTransform;
627  if (perturbeA)
628  {
629  unPerturbedTransform = input.m_transformA;
630  } else
631  {
632  unPerturbedTransform = input.m_transformB;
633  }
634 
635  for ( i=0;i<m_numPerturbationIterations;i++)
636  {
637  if (v0.length2()>SIMD_EPSILON)
638  {
639  btQuaternion perturbeRot(v0,perturbeAngle);
640  btScalar iterationAngle = i*(SIMD_2_PI/btScalar(m_numPerturbationIterations));
641  btQuaternion rotq(sepNormalWorldSpace,iterationAngle);
642 
643 
644  if (perturbeA)
645  {
646  input.m_transformA.setBasis( btMatrix3x3(rotq.inverse()*perturbeRot*rotq)*body0Wrap->getWorldTransform().getBasis());
647  input.m_transformB = body1Wrap->getWorldTransform();
648  #ifdef DEBUG_CONTACTS
649  dispatchInfo.m_debugDraw->drawTransform(input.m_transformA,10.0);
650  #endif //DEBUG_CONTACTS
651  } else
652  {
653  input.m_transformA = body0Wrap->getWorldTransform();
654  input.m_transformB.setBasis( btMatrix3x3(rotq.inverse()*perturbeRot*rotq)*body1Wrap->getWorldTransform().getBasis());
655  #ifdef DEBUG_CONTACTS
656  dispatchInfo.m_debugDraw->drawTransform(input.m_transformB,10.0);
657  #endif
658  }
659 
660  btPerturbedContactResult perturbedResultOut(resultOut,input.m_transformA,input.m_transformB,unPerturbedTransform,perturbeA,dispatchInfo.m_debugDraw);
661  gjkPairDetector.getClosestPoints(input,perturbedResultOut,dispatchInfo.m_debugDraw);
662  }
663  }
664  }
665  }
666 
667 
668 
669 #ifdef USE_SEPDISTANCE_UTIL2
670  if (dispatchInfo.m_useConvexConservativeDistanceUtil && (sepDist>SIMD_EPSILON))
671  {
672  m_sepDistance.initSeparatingDistance(gjkPairDetector.getCachedSeparatingAxis(),sepDist,body0->getWorldTransform(),body1->getWorldTransform());
673  }
674 #endif //USE_SEPDISTANCE_UTIL2
675 
676 
677  }
678 
679  if (m_ownManifold)
680  {
681  resultOut->refreshContactPoints();
682  }
683 
684 }
685 
686 
687 
688 bool disableCcd = false;
690 {
691  (void)resultOut;
692  (void)dispatchInfo;
694 
697  btScalar resultFraction = btScalar(1.);
698 
699 
700  btScalar squareMot0 = (col0->getInterpolationWorldTransform().getOrigin() - col0->getWorldTransform().getOrigin()).length2();
701  btScalar squareMot1 = (col1->getInterpolationWorldTransform().getOrigin() - col1->getWorldTransform().getOrigin()).length2();
702 
703  if (squareMot0 < col0->getCcdSquareMotionThreshold() &&
704  squareMot1 < col1->getCcdSquareMotionThreshold())
705  return resultFraction;
706 
707  if (disableCcd)
708  return btScalar(1.);
709 
710 
711  //An adhoc way of testing the Continuous Collision Detection algorithms
712  //One object is approximated as a sphere, to simplify things
713  //Starting in penetration should report no time of impact
714  //For proper CCD, better accuracy and handling of 'allowed' penetration should be added
715  //also the mainloop of the physics should have a kind of toi queue (something like Brian Mirtich's application of Timewarp for Rigidbodies)
716 
717 
719  {
720  btConvexShape* convex0 = static_cast<btConvexShape*>(col0->getCollisionShape());
721 
722  btSphereShape sphere1(col1->getCcdSweptSphereRadius()); //todo: allow non-zero sphere sizes, for better approximation
724  btVoronoiSimplexSolver voronoiSimplex;
725  //SubsimplexConvexCast ccd0(&sphere,min0,&voronoiSimplex);
727  btGjkConvexCast ccd1( convex0 ,&sphere1,&voronoiSimplex);
728  //ContinuousConvexCollision ccd(min0,min1,&voronoiSimplex,0);
730  col1->getWorldTransform(),col1->getInterpolationWorldTransform(),result))
731  {
732 
733  //store result.m_fraction in both bodies
734 
735  if (col0->getHitFraction()> result.m_fraction)
736  col0->setHitFraction( result.m_fraction );
737 
738  if (col1->getHitFraction() > result.m_fraction)
739  col1->setHitFraction( result.m_fraction);
740 
741  if (resultFraction > result.m_fraction)
742  resultFraction = result.m_fraction;
743 
744  }
745 
746 
747 
748 
749  }
750 
752  {
753  btConvexShape* convex1 = static_cast<btConvexShape*>(col1->getCollisionShape());
754 
755  btSphereShape sphere0(col0->getCcdSweptSphereRadius()); //todo: allow non-zero sphere sizes, for better approximation
757  btVoronoiSimplexSolver voronoiSimplex;
758  //SubsimplexConvexCast ccd0(&sphere,min0,&voronoiSimplex);
760  btGjkConvexCast ccd1(&sphere0,convex1,&voronoiSimplex);
761  //ContinuousConvexCollision ccd(min0,min1,&voronoiSimplex,0);
763  col1->getWorldTransform(),col1->getInterpolationWorldTransform(),result))
764  {
765 
766  //store result.m_fraction in both bodies
767 
768  if (col0->getHitFraction() > result.m_fraction)
769  col0->setHitFraction( result.m_fraction);
770 
771  if (col1->getHitFraction() > result.m_fraction)
772  col1->setHitFraction( result.m_fraction);
773 
774  if (resultFraction > result.m_fraction)
775  resultFraction = result.m_fraction;
776 
777  }
778  }
779 
780  return resultFraction;
781 
782 }
783 
virtual void releaseManifold(btPersistentManifold *manifold)=0
#define SIMD_EPSILON
Definition: btScalar.h:448
const btPersistentManifold * getPersistentManifold() const
btPersistentManifold is a contact point cache, it stays persistent as long as objects are overlapping...
void push_back(const T &_Val)
int getShapeType() const
#define BT_LARGE_FLOAT
Definition: btScalar.h:268
btScalar getCcdSweptSphereRadius() const
Swept sphere radius (0.0 by default), see btConvexConvexAlgorithm::
float dist(const Point3 &pnt0, const Point3 &pnt1)
btScalar getContactBreakingThreshold() const
ConvexPenetrationDepthSolver provides an interface for penetration depth calculation.
virtual void processCollision(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut)
CreateFunc(btSimplexSolverInterface *simplexSolver, btConvexPenetrationDepthSolver *pdSolver)
btScalar getCachedSeparatingDistance() const
void setMinkowskiB(const btConvexShape *minkB)
btScalar m_convexConservativeDistanceThreshold
Definition: btDispatcher.h:64
void setBasis(const btMatrix3x3 &basis)
Set the rotational element by btMatrix3x3.
Definition: btTransform.h:159
virtual void drawLine(const btVector3 &from, const btVector3 &to, const btVector3 &color)=0
void setPersistentManifold(btPersistentManifold *manifoldPtr)
The btCapsuleShape represents a capsule around the Y axis, there is also the btCapsuleShapeX aligned ...
static void segmentsClosestPoints(btVector3 &ptsVector, btVector3 &offsetA, btVector3 &offsetB, btScalar &tA, btScalar &tB, const btVector3 &translation, const btVector3 &dirA, btScalar hlenA, const btVector3 &dirB, btScalar hlenB)
Specialized capsule-capsule collision algorithm has been added for Bullet 2.75 release to increase ra...
void btPlaneSpace1(const T &n, T &p, T &q)
Definition: btVector3.h:1271
#define btAssert(x)
Definition: btScalar.h:101
This class is not enabled yet (work-in-progress) to more aggressively activate objects.
void setHitFraction(btScalar hitFraction)
void setMinkowskiA(const btConvexShape *minkA)
static btScalar capsuleCapsuleDistance(btVector3 &normalOnB, btVector3 &pointOnB, btScalar capsuleLengthA, btScalar capsuleRadiusA, btScalar capsuleLengthB, btScalar capsuleRadiusB, int capsuleAxisA, int capsuleAxisB, const btTransform &transformA, const btTransform &transformB, btScalar distanceThreshold)
#define SIMD_FORCE_INLINE
Definition: btScalar.h:58
The btSphereShape implements an implicit sphere, centered around a local origin with radius...
Definition: btSphereShape.h:22
btPersistentManifold * m_manifoldPtr
btScalar getRadius() const
bool m_useConvexConservativeDistanceUtil
Definition: btDispatcher.h:63
btManifoldResult is a helper class to manage contact results.
btVector3 getColumn(int i) const
Get a column of the matrix as a vector.
Definition: btMatrix3x3.h:134
class btIDebugDraw * m_debugDraw
Definition: btDispatcher.h:58
btSimplexSolverInterface * m_simplexSolver
int getUpAxis() const
btSimplexSolverInterface * m_simplexSolver
virtual void addContactPoint(const btVector3 &normalOnBInWorld, const btVector3 &pointInWorld, btScalar orgDepth)
btScalar getCcdSquareMotionThreshold() const
The btConvexShape is an abstract shape interface, implemented by all convex shapes such as btBoxShape...
Definition: btConvexShape.h:31
const btTransform & getInterpolationWorldTransform() const
GjkConvexCast performs a raycast on a convex object using support mapping.
const btVector3 & getCachedSeparatingAxis() const
void setLowLevelOfDetail(bool useLowLevel)
virtual void addContactPoint(const btVector3 &normalOnBInWorld, const btVector3 &pointInWorld, btScalar depth)
virtual bool calcTimeOfImpact(const btTransform &fromA, const btTransform &toA, const btTransform &fromB, const btTransform &toB, CastResult &result)
cast a convex against another convex object
#define SIMD_PI
Definition: btScalar.h:434
btTransform & getWorldTransform()
RayResult stores the closest result alternatively, add a callback method to decide about closest/all ...
Definition: btConvexCast.h:36
#define SIMD_2_PI
Definition: btScalar.h:435
btVector3 & getOrigin()
Return the origin vector translation.
Definition: btTransform.h:117
#define btSimplexSolverInterface
btVoronoiSimplexSolver is an implementation of the closest point distance algorithm from a 1-4 points...
const btConvexPolyhedron * getConvexPolyhedron() const
virtual bool initializePolyhedralFeatures(int shiftVerticesByMargin=0)
optional method mainly used to generate multiple contact points by clipping polyhedral features (face...
btScalar gContactBreakingThreshold
const btTransform & getWorldTransform() const
btCollisionObject can be used to manage collision detection objects.
btMatrix3x3 & getBasis()
Return the basis matrix for the rotation.
Definition: btTransform.h:112
The btPolyhedralConvexShape is an internal interface class for polyhedral convex shapes.
#define btRecipSqrt(x)
Definition: btScalar.h:441
The btIDebugDraw interface class allows hooking up a debug renderer to visually debug simulations...
Definition: btIDebugDraw.h:28
btScalar length() const
Return the length of the vector.
Definition: btVector3.h:263
virtual btPersistentManifold * getNewManifold(const btCollisionObject *b0, const btCollisionObject *b1)=0
btTransform inverse() const
Return the inverse of this transform.
Definition: btTransform.h:188
virtual btScalar getMargin() const =0
btPerturbedContactResult(btManifoldResult *originalResult, const btTransform &transformA, const btTransform &transformB, const btTransform &unPerturbedTransform, bool perturbA, btIDebugDraw *debugDrawer)
static void clipHullAgainstHull(const btVector3 &separatingNormal, const btConvexPolyhedron &hullA, const btConvexPolyhedron &hullB, const btTransform &transA, const btTransform &transB, const btScalar minDist, btScalar maxDist, btDiscreteCollisionDetectorInterface::Result &resultOut)
static void clipFaceAgainstHull(const btVector3 &separatingNormal, const btConvexPolyhedron &hullA, const btTransform &transA, btVertexArray &worldVertsB1, const btScalar minDist, btScalar maxDist, btDiscreteCollisionDetectorInterface::Result &resultOut)
const btCollisionShape * getCollisionShape() const
virtual btScalar getAngularMotionDisc() const
getAngularMotionDisc returns the maximus radius needed for Conservative Advancement to handle time-of...
btScalar getHitFraction() const
btVector3 can be used to represent 3D points and vectors.
Definition: btVector3.h:83
btScalar length2() const
Return the length of the vector squared.
Definition: btVector3.h:257
The btTransform class supports rigid transforms with only translation and rotation and no scaling/she...
Definition: btTransform.h:34
bool isPolyhedral() const
virtual btScalar calculateTimeOfImpact(btCollisionObject *body0, btCollisionObject *body1, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut)
virtual void drawTransform(const btTransform &transform, btScalar orthoLen)
Definition: btIDebugDraw.h:136
static bool findSeparatingAxis(const btConvexPolyhedron &hullA, const btConvexPolyhedron &hullB, const btTransform &transA, const btTransform &transB, btVector3 &sep, btDiscreteCollisionDetectorInterface::Result &resultOut)
btGjkPairDetector uses GJK to implement the btDiscreteCollisionDetectorInterface
btConvexPenetrationDepthSolver * m_pdSolver
The btMatrix3x3 class implements a 3x3 rotation matrix, to perform linear algebra in combination with...
Definition: btMatrix3x3.h:48
btScalar dot(const btQuaternion &q1, const btQuaternion &q2)
Calculate the dot product between two quaternions.
Definition: btQuaternion.h:827
The btQuaternion implements quaternion to perform linear algebra rotations in combination with btMatr...
Definition: btQuaternion.h:48
btScalar btDot(const btVector3 &v1, const btVector3 &v2)
Return the dot product between two vectors.
Definition: btVector3.h:888
btManifoldResult * m_originalManifoldResult
btScalar getHalfHeight() const
const btCollisionShape * getCollisionShape() const
virtual void drawSphere(btScalar radius, const btTransform &transform, const btVector3 &color)
Definition: btIDebugDraw.h:63
btVector3 m_vertices1[3]
btConvexPenetrationDepthSolver * m_pdSolver
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition: btScalar.h:266
btConvexConvexAlgorithm(btPersistentManifold *mf, const btCollisionAlgorithmConstructionInfo &ci, const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, btSimplexSolverInterface *simplexSolver, btConvexPenetrationDepthSolver *pdSolver, int numPerturbationIterations, int minimumPointsPerturbationThreshold)
cache separating vector to speedup collision detection
virtual void getClosestPoints(const ClosestPointInput &input, Result &output, class btIDebugDraw *debugDraw, bool swapResults=false)
const btCollisionObject * getCollisionObject() const
void setIgnoreMargin(bool ignoreMargin)
don't use setIgnoreMargin, it's for Bullet's internal use