16 #ifndef BT_BOX_BOX__COLLISION_ALGORITHM_H
17 #define BT_BOX_BOX__COLLISION_ALGORITHM_H
65 #endif //BT_BOX_BOX__COLLISION_ALGORITHM_H
btPersistentManifold is a contact point cache, it stays persistent as long as objects are overlapping...
void push_back(const T &_Val)
box-box collision detection
virtual btCollisionAlgorithm * CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo &ci, const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap)
virtual void processCollision(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut)
This class is not enabled yet (work-in-progress) to more aggressively activate objects.
btManifoldResult is a helper class to manage contact results.
virtual void * allocateCollisionAlgorithm(int size)=0
virtual btScalar calculateTimeOfImpact(btCollisionObject *body0, btCollisionObject *body1, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut)
Used by the btCollisionDispatcher to register and create instances for btCollisionAlgorithm.
btCollisionObject can be used to manage collision detection objects.
btBoxBoxCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo &ci)
virtual void getAllContactManifolds(btManifoldArray &manifoldArray)
virtual ~btBoxBoxCollisionAlgorithm()
btPersistentManifold * m_manifoldPtr
btDispatcher * m_dispatcher1
btCollisionAlgorithm is an collision interface that is compatible with the Broadphase and btDispatche...
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...