Bullet Collision Detection & Physics Library
btSoftSoftCollisionAlgorithm.cpp
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1 /*
2 Bullet Continuous Collision Detection and Physics Library
3 Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
4 
5 This software is provided 'as-is', without any express or implied warranty.
6 In no event will the authors be held liable for any damages arising from the use of this software.
7 Permission is granted to anyone to use this software for any purpose,
8 including commercial applications, and to alter it and redistribute it freely,
9 subject to the following restrictions:
10 
11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13 3. This notice may not be removed or altered from any source distribution.
14 */
15 
21 #include "btSoftBody.h"
23 
24 #define USE_PERSISTENT_CONTACTS 1
25 
28 //m_ownManifold(false),
29 //m_manifoldPtr(mf)
30 {
31 }
32 
34 {
35 }
36 
37 void btSoftSoftCollisionAlgorithm::processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& /*dispatchInfo*/,btManifoldResult* /*resultOut*/)
38 {
39  btSoftBody* soft0 = (btSoftBody*)body0Wrap->getCollisionObject();
40  btSoftBody* soft1 = (btSoftBody*)body1Wrap->getCollisionObject();
41  soft0->getSoftBodySolver()->processCollision(soft0, soft1);
42 }
43 
45 {
46  //not yet
47  return 1.f;
48 }
btPersistentManifold is a contact point cache, it stays persistent as long as objects are overlapping...
btManifoldResult is a helper class to manage contact results.
virtual void processCollision(btSoftBody *, const struct btCollisionObjectWrapper *)=0
Process a collision between one of the world's soft bodies and another collision object.
btSoftSoftCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo &ci)
btSoftBodySolver * getSoftBodySolver()
Definition: btSoftBody.h:913
btCollisionObject can be used to manage collision detection objects.
virtual btScalar calculateTimeOfImpact(btCollisionObject *body0, btCollisionObject *body1, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut)
virtual void processCollision(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut)
The btSoftBody is an class to simulate cloth and volumetric soft bodies.
Definition: btSoftBody.h:71
btCollisionAlgorithm is an collision interface that is compatible with the Broadphase and btDispatche...
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition: btScalar.h:266
const btCollisionObject * getCollisionObject() const