virtual void processCollision(btSoftBody *, const struct btCollisionObjectWrapper *)=0
Process a collision between one of the world's soft bodies and another collision object.
btSoftBodySolver * getSoftBodySolver()
btSoftRigidCollisionAlgorithm(btPersistentManifold *mf, const btCollisionAlgorithmConstructionInfo &ci, const btCollisionObjectWrapper *col0, const btCollisionObjectWrapper *col1Wrap, bool isSwapped)
TODO: include all the shapes that the softbody can collide with alternatively, implement special case...
btAlignedObjectArray< const class btCollisionObject * > m_collisionDisabledObjects
The btSoftBody is an class to simulate cloth and volumetric soft bodies.