Bullet Collision Detection & Physics Library
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btSphereSphereCollisionAlgorithm provides sphere-sphere collision detection. More...
#include <btSphereTriangleCollisionAlgorithm.h>
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struct | CreateFunc |
Private Attributes | |
bool | m_ownManifold |
btPersistentManifold * | m_manifoldPtr |
bool | m_swapped |
Additional Inherited Members | |
Protected Attributes inherited from btCollisionAlgorithm | |
btDispatcher * | m_dispatcher |
btSphereSphereCollisionAlgorithm provides sphere-sphere collision detection.
Other features are frame-coherency (persistent data) and collision response. Also provides the most basic sample for custom/user btCollisionAlgorithm
Definition at line 28 of file btSphereTriangleCollisionAlgorithm.h.
btSphereTriangleCollisionAlgorithm::btSphereTriangleCollisionAlgorithm | ( | btPersistentManifold * | mf, |
const btCollisionAlgorithmConstructionInfo & | ci, | ||
const btCollisionObjectWrapper * | body0Wrap, | ||
const btCollisionObjectWrapper * | body1Wrap, | ||
bool | swapped | ||
) |
Definition at line 24 of file btSphereTriangleCollisionAlgorithm.cpp.
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inline |
Definition at line 37 of file btSphereTriangleCollisionAlgorithm.h.
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virtual |
Definition at line 37 of file btSphereTriangleCollisionAlgorithm.cpp.
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virtual |
Implements btCollisionAlgorithm.
Definition at line 75 of file btSphereTriangleCollisionAlgorithm.cpp.
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inlinevirtual |
Implements btCollisionAlgorithm.
Definition at line 44 of file btSphereTriangleCollisionAlgorithm.h.
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virtual |
report a contact. internally this will be kept persistent, and contact reduction is done
Implements btCollisionAlgorithm.
Definition at line 46 of file btSphereTriangleCollisionAlgorithm.cpp.
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private |
Definition at line 31 of file btSphereTriangleCollisionAlgorithm.h.
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private |
Definition at line 30 of file btSphereTriangleCollisionAlgorithm.h.
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private |
Definition at line 32 of file btSphereTriangleCollisionAlgorithm.h.