68 detector.getClosestPoints(input,*resultOut,dispatchInfo.
m_debugDraw,swapResults);
virtual void releaseManifold(btPersistentManifold *manifold)=0
btPersistentManifold is a contact point cache, it stays persistent as long as objects are overlapping...
btScalar getContactBreakingThreshold() const
void setPersistentManifold(btPersistentManifold *manifoldPtr)
This class is not enabled yet (work-in-progress) to more aggressively activate objects.
void refreshContactPoints()
The btSphereShape implements an implicit sphere, centered around a local origin with radius...
btManifoldResult is a helper class to manage contact results.
class btIDebugDraw * m_debugDraw
btDispatcher * m_dispatcher
btPersistentManifold * m_manifoldPtr
const btTransform & getWorldTransform() const
btCollisionObject can be used to manage collision detection objects.
virtual btPersistentManifold * getNewManifold(const btCollisionObject *b0, const btCollisionObject *b1)=0
virtual btScalar calculateTimeOfImpact(btCollisionObject *body0, btCollisionObject *body1, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut)
const btCollisionShape * getCollisionShape() const
virtual ~btSphereTriangleCollisionAlgorithm()
sphere-triangle to match the btDiscreteCollisionDetectorInterface
virtual void processCollision(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut)
btSphereTriangleCollisionAlgorithm(btPersistentManifold *mf, const btCollisionAlgorithmConstructionInfo &ci, const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, bool swapped)
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
const btCollisionObject * getCollisionObject() const