16 #ifndef BT_CONVEX_PLANE_COLLISION_ALGORITHM_H
17 #define BT_CONVEX_PLANE_COLLISION_ALGORITHM_H
83 #endif //BT_CONVEX_PLANE_COLLISION_ALGORITHM_H
btPersistentManifold is a contact point cache, it stays persistent as long as objects are overlapping...
void push_back(const T &_Val)
virtual void processCollision(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut)
int m_numPerturbationIterations
virtual ~btConvexPlaneCollisionAlgorithm()
btManifoldResult is a helper class to manage contact results.
int m_numPerturbationIterations
virtual btScalar calculateTimeOfImpact(btCollisionObject *body0, btCollisionObject *body1, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut)
virtual void getAllContactManifolds(btManifoldArray &manifoldArray)
btPersistentManifold * m_manifoldPtr
virtual btCollisionAlgorithm * CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo &ci, const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap)
virtual void * allocateCollisionAlgorithm(int size)=0
Used by the btCollisionDispatcher to register and create instances for btCollisionAlgorithm.
btCollisionObject can be used to manage collision detection objects.
btConvexPlaneCollisionAlgorithm(btPersistentManifold *mf, const btCollisionAlgorithmConstructionInfo &ci, const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, bool isSwapped, int numPerturbationIterations, int minimumPointsPerturbationThreshold)
void collideSingleContact(const btQuaternion &perturbeRot, const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut)
int m_minimumPointsPerturbationThreshold
The btQuaternion implements quaternion to perform linear algebra rotations in combination with btMatr...
btSphereBoxCollisionAlgorithm provides sphere-box collision detection.
btDispatcher * m_dispatcher1
btCollisionAlgorithm is an collision interface that is compatible with the Broadphase and btDispatche...
int m_minimumPointsPerturbationThreshold
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...