16 #ifndef BT_CONVEX_2D_CONVEX_2D_ALGORITHM_H
17 #define BT_CONVEX_2D_CONVEX_2D_ALGORITHM_H
95 #endif //BT_CONVEX_2D_CONVEX_2D_ALGORITHM_H
int m_minimumPointsPerturbationThreshold
btPersistentManifold is a contact point cache, it stays persistent as long as objects are overlapping...
void push_back(const T &_Val)
The convex2dConvex2dAlgorithm collision algorithm support 2d collision detection for btConvex2dShape ...
ConvexPenetrationDepthSolver provides an interface for penetration depth calculation.
This class is not enabled yet (work-in-progress) to more aggressively activate objects.
virtual btScalar calculateTimeOfImpact(btCollisionObject *body0, btCollisionObject *body1, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut)
btManifoldResult is a helper class to manage contact results.
btPersistentManifold * m_manifoldPtr
#define btSimplexSolverInterface
virtual void * allocateCollisionAlgorithm(int size)=0
Used by the btCollisionDispatcher to register and create instances for btCollisionAlgorithm.
int m_numPerturbationIterations
btCollisionObject can be used to manage collision detection objects.
int m_numPerturbationIterations
btSimplexSolverInterface * m_simplexSolver
CreateFunc(btSimplexSolverInterface *simplexSolver, btConvexPenetrationDepthSolver *pdSolver)
const btPersistentManifold * getManifold()
btConvex2dConvex2dAlgorithm(btPersistentManifold *mf, const btCollisionAlgorithmConstructionInfo &ci, const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, btSimplexSolverInterface *simplexSolver, btConvexPenetrationDepthSolver *pdSolver, int numPerturbationIterations, int minimumPointsPerturbationThreshold)
virtual void processCollision(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut)
virtual ~btConvex2dConvex2dAlgorithm()
virtual btCollisionAlgorithm * CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo &ci, const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap)
btSimplexSolverInterface * m_simplexSolver
btPersistentManifold * m_manifold
btConvexPenetrationDepthSolver * m_pdSolver
btDispatcher * m_dispatcher1
btCollisionAlgorithm is an collision interface that is compatible with the Broadphase and btDispatche...
void setLowLevelOfDetail(bool useLowLevel)
int m_minimumPointsPerturbationThreshold
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
btConvexPenetrationDepthSolver * m_pdSolver
virtual void getAllContactManifolds(btManifoldArray &manifoldArray)