31 m_sharedManifold(ci.m_manifold)
42 btAssert (col1ObjWrap->getCollisionShape()->isCompound());
65 for (i=0;i<pairs.
size();i++)
67 if (pairs[i].m_userPointer)
80 int numChildren = pairs.
size();
82 for (i=0;i<numChildren;i++)
84 if (pairs[i].m_userPointer)
142 btAssert(childIndex0<compoundShape0->getNumChildShapes());
145 btAssert(childIndex1<compoundShape1->getNumChildShapes());
153 btTransform newChildWorldTrans0 = orgTrans0*childTrans0 ;
157 btTransform newChildWorldTrans1 = orgTrans1*childTrans1 ;
161 btVector3 aabbMin0,aabbMax0,aabbMin1,aabbMax1;
162 childShape0->
getAabb(newChildWorldTrans0,aabbMin0,aabbMax0);
163 childShape1->
getAabb(newChildWorldTrans1,aabbMin1,aabbMax1);
190 pair->m_userPointer = colAlgo;
250 treshold=stkStack.
size()-4;
311 for (i=0;i<pairs.
size();i++)
313 if (pairs[i].m_userPointer)
317 for (
int m=0;m<manifoldArray.
size();m++)
319 if (manifoldArray[m]->getNumContacts())
332 const btDbvt* tree0 = compoundShape0->getDynamicAabbTree();
358 btVector3 aabbMin0,aabbMax0,aabbMin1,aabbMax1;
360 for (i=0;i<pairs.size();i++)
362 if (pairs[i].m_userPointer)
372 childShape0 = compoundShape0->getChildShape(pairs[i].m_indexA);
375 const btTransform& childTrans0 = compoundShape0->getChildTransform(pairs[i].m_indexA);
376 newChildWorldTrans0 = orgTrans0*childTrans0 ;
377 childShape0->
getAabb(newChildWorldTrans0,aabbMin0,aabbMax0);
386 childShape1 = compoundShape1->
getChildShape(pairs[i].m_indexB);
390 newChildWorldTrans1 = orgTrans1*childTrans1 ;
391 childShape1->
getAabb(newChildWorldTrans1,aabbMin1,aabbMax1);
void Process(const btDbvtNode *leaf0, const btDbvtNode *leaf1)
btDispatcher * m_dispatcher
btPersistentManifold is a contact point cache, it stays persistent as long as objects are overlapping...
void push_back(const T &_Val)
btScalar calculateTimeOfImpact(btCollisionObject *body0, btCollisionObject *body1, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut)
virtual btCollisionAlgorithm * findAlgorithm(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, btPersistentManifold *sharedManifold=0)=0
virtual void getAllContactManifolds(btManifoldArray &manifoldArray)
virtual btSimplePair * addOverlappingPair(int indexA, int indexB)
virtual void processCollision(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut)=0
int getUpdateRevision() const
int m_compoundShapeRevision0
btCompoundCompoundCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo &ci, const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, bool isSwapped)
void setPersistentManifold(btPersistentManifold *manifoldPtr)
const btCollisionObjectWrapper * m_compound0ColObjWrap
btPersistentManifold * m_sharedManifold
This class is not enabled yet (work-in-progress) to more aggressively activate objects.
virtual ~btCompoundCompoundCollisionAlgorithm()
The btDbvt class implements a fast dynamic bounding volume tree based on axis aligned bounding boxes ...
The btCollisionShape class provides an interface for collision shapes that can be shared among btColl...
static void MycollideTT(const btDbvtNode *root0, const btDbvtNode *root1, const btTransform &xform, btCompoundCompoundLeafCallback *callback)
void refreshContactPoints()
btManifoldResult is a helper class to manage contact results.
virtual ~btCollisionAlgorithm()
const btCollisionObjectWrapper * getBody1Wrap() const
const btDbvt * getDynamicAabbTree() const
btCompoundCompoundLeafCallback(const btCollisionObjectWrapper *compound1ObjWrap, const btCollisionObjectWrapper *compound0ObjWrap, btDispatcher *dispatcher, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut, btHashedSimplePairCache *childAlgorithmsCache, btPersistentManifold *sharedManifold)
bool TestAabbAgainstAabb2(const btVector3 &aabbMin1, const btVector3 &aabbMax1, const btVector3 &aabbMin2, const btVector3 &aabbMax2)
conservative test for overlap between two aabbs
btSimplePairArray & getOverlappingPairArray()
DBVT_INLINE bool isinternal() const
virtual void getAabb(const btTransform &t, btVector3 &aabbMin, btVector3 &aabbMax) const =0
getAabb returns the axis aligned bounding box in the coordinate frame of the given transform t...
btDispatcher * m_dispatcher
const btDispatcherInfo & m_dispatchInfo
void clear()
clear the array, deallocated memory. Generally it is better to use array.resize(0), to reduce performance overhead of run-time memory (de)allocations.
virtual void setShapeIdentifiersA(int partId0, int index0)
setShapeIdentifiersA/B provides experimental support for per-triangle material / custom material comb...
btManifoldResult * m_resultOut
virtual void processCollision(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut)
int size() const
return the number of elements in the array
bool(* btShapePairCallback)(const btCollisionShape *pShape0, const btCollisionShape *pShape1)
const btCollisionObjectWrapper * getBody0Wrap() const
btTransform & getChildTransform(int index)
static btDbvtAabbMm FromMM(const btVector3 &mi, const btVector3 &mx)
class btHashedSimplePairCache * m_childCollisionAlgorithmCache
const btTransform & getWorldTransform() const
#define btAlignedFree(ptr)
btCollisionObject can be used to manage collision detection objects.
void removeChildAlgorithms()
static DBVT_INLINE bool MyIntersect(const btDbvtAabbMm &a, const btDbvtAabbMm &b, const btTransform &xform)
virtual void freeCollisionAlgorithm(void *ptr)=0
virtual void setShapeIdentifiersB(int partId1, int index1)
const btCollisionShape * getCollisionShape() const
int m_compoundShapeRevision1
btVector3 can be used to represent 3D points and vectors.
virtual void getAllContactManifolds(btManifoldArray &manifoldArray)=0
DBVT_INLINE const btVector3 & Maxs() const
class btPersistentManifold * m_sharedManifold
void resize(int newsize, const T &fillData=T())
void setBody1Wrap(const btCollisionObjectWrapper *obj1Wrap)
btSimplePair * findPair(int indexA, int indexB)
const btCollisionObjectWrapper * m_compound1ColObjWrap
DBVT_INLINE bool Intersect(const btDbvtAabbMm &a, const btDbvtAabbMm &b)
#define btAlignedAlloc(size, alignment)
virtual ~btHashedSimplePairCache()
void btTransformAabb(const btVector3 &halfExtents, btScalar margin, const btTransform &t, btVector3 &aabbMinOut, btVector3 &aabbMaxOut)
The btCompoundShape allows to store multiple other btCollisionShapes This allows for moving concave c...
void setBody0Wrap(const btCollisionObjectWrapper *obj0Wrap)
btSimplePairArray m_removePairs
DBVT_INLINE const btVector3 & Mins() const
btCollisionShape * getChildShape(int index)
The btDispatcher interface class can be used in combination with broadphase to dispatch calculations ...
btCollisionAlgorithm is an collision interface that is compatible with the Broadphase and btDispatche...
virtual void * removeOverlappingPair(int indexA, int indexB)
class btHashedSimplePairCache * m_childCollisionAlgorithmCache
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
btShapePairCallback gCompoundCompoundChildShapePairCallback
const btCollisionObject * getCollisionObject() const